Note on shaders

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Sascha Willems 2023-06-08 16:50:20 +02:00
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@ -86,7 +86,7 @@ Note that some examples require specific device features, and if you are on a mu
## Shaders
Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](data/shaders/glsl) but thanks to an external contribution you'll also find [HLSL](data/shaders/hlsl) shader sources.
Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](data/shaders/glsl) but most samples also come with [HLSL](data/shaders/hlsl) shader sources.
## A note on synchronization