Screenshot and info instancing example

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saschawillems 2015-11-21 18:51:04 +01:00
parent 65086f58a1
commit 0d69227c42
2 changed files with 2 additions and 2 deletions

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@ -71,9 +71,9 @@ Vulkan interpretation of glxgears. Procedurally generates separate meshes for ea
Uses [assimp](https://github.com/assimp/assimp) to load and a mesh from a common 3D format. The mesh data is then converted to a fixed vertex layout matching a basic set of shaders.
### Mesh instancing
*todo* : Current screenshot
<img src="./screenshots/instancing.png" height="128px">
Based on the mesh demo, but does instanced rendering of the same mesh using separate uniform buffers for each instance.
Renders hundreds of meshes using instances with uniforms for e.g. coloring each mesh separately.
### Spherical environment mapping
<img src="./screenshots/spherical_env_mapping.png" height="128px">

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