Screenshot and info instancing example
This commit is contained in:
parent
65086f58a1
commit
0d69227c42
2 changed files with 2 additions and 2 deletions
|
|
@ -71,9 +71,9 @@ Vulkan interpretation of glxgears. Procedurally generates separate meshes for ea
|
|||
Uses [assimp](https://github.com/assimp/assimp) to load and a mesh from a common 3D format. The mesh data is then converted to a fixed vertex layout matching a basic set of shaders.
|
||||
|
||||
### Mesh instancing
|
||||
*todo* : Current screenshot
|
||||
<img src="./screenshots/instancing.png" height="128px">
|
||||
|
||||
Based on the mesh demo, but does instanced rendering of the same mesh using separate uniform buffers for each instance.
|
||||
Renders hundreds of meshes using instances with uniforms for e.g. coloring each mesh separately.
|
||||
|
||||
### Spherical environment mapping
|
||||
<img src="./screenshots/spherical_env_mapping.png" height="128px">
|
||||
|
|
|
|||
BIN
screenshots/instancing.png
Normal file
BIN
screenshots/instancing.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 587 KiB |
Loading…
Add table
Add a link
Reference in a new issue