Skeletal animation example shaders, code cleanup, etc.

This commit is contained in:
saschawillems 2016-10-30 18:13:49 +01:00
parent 54ddca7c08
commit 1359058d24
11 changed files with 65 additions and 121 deletions

View file

@ -20,6 +20,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -351,9 +352,9 @@ public:
SkinnedMesh *skinnedMesh = nullptr;
struct {
vkTools::UniformData vsScene;
vkTools::UniformData floor;
} uniformData;
vk::Buffer mesh;
vk::Buffer floor;
} uniformBuffers;
struct {
glm::mat4 projection;
@ -402,6 +403,7 @@ public:
enableTextOverlay = true;
title = "Vulkan Example - Skeletal animation";
cameraPos = { 0.0f, 0.0f, 12.0f };
paused = true;
}
~VulkanExample()
@ -417,8 +419,8 @@ public:
textureLoader->destroyTexture(textures.colorMap);
textureLoader->destroyTexture(textures.floor);
vkTools::destroyUniformData(device, &uniformData.vsScene);
vkTools::destroyUniformData(device, &uniformData.floor);
uniformBuffers.mesh.destroy();
uniformBuffers.floor.destroy();
// Destroy and free mesh resources
vkMeshLoader::freeMeshBufferResources(device, &meshes.floor);
@ -536,19 +538,19 @@ public:
vertexBuffer.push_back(vertex);
}
}
uint32_t vertexBufferSize = vertexBuffer.size() * sizeof(Vertex);
VkDeviceSize vertexBufferSize = vertexBuffer.size() * sizeof(Vertex);
// Generate index buffer from loaded mesh file
std::vector<uint32_t> indexBuffer;
for (uint32_t m = 0; m < skinnedMesh->meshLoader->m_Entries.size(); m++)
{
uint32_t indexBase = indexBuffer.size();
uint32_t indexBase = static_cast<uint32_t>(indexBuffer.size());
for (uint32_t i = 0; i < skinnedMesh->meshLoader->m_Entries[m].Indices.size(); i++)
{
indexBuffer.push_back(skinnedMesh->meshLoader->m_Entries[m].Indices[i] + indexBase);
}
}
uint32_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
VkDeviceSize indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
skinnedMesh->meshBuffer.indexCount = indexBuffer.size();
bool useStaging = true;
@ -645,21 +647,10 @@ public:
}
}
void loadTextures()
{
textureLoader->loadTexture(
getAssetPath() + "textures/goblin_bc3.ktx",
VK_FORMAT_BC3_UNORM_BLOCK,
&textures.colorMap);
textureLoader->loadTexture(
getAssetPath() + "textures/pattern_35_bc3.ktx",
VK_FORMAT_BC3_UNORM_BLOCK,
&textures.floor);
}
void loadMeshes()
void loadAssets()
{
textureLoader->loadTexture(getAssetPath() + "textures/goblin_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.colorMap);
textureLoader->loadTexture(getAssetPath() + "textures/trail_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.floor);
VulkanExampleBase::loadMesh(getAssetPath() + "models/plane_z.obj", &meshes.floor, vertexLayout, 512.0f);
}
@ -798,7 +789,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsScene.descriptor),
&uniformBuffers.mesh.descriptor),
// Binding 1 : Color map
vkTools::initializers::writeDescriptorSet(
descriptorSet,
@ -823,7 +814,7 @@ public:
descriptorSets.floor,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.floor.descriptor));
&uniformBuffers.floor.descriptor));
// Binding 1 : Color map
writeDescriptorSets.push_back(
vkTools::initializers::writeDescriptorSet(
@ -917,31 +908,23 @@ public:
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
// Mesh uniform buffer block
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.vsScene.buffer,
&uniformData.vsScene.memory,
&uniformData.vsScene.descriptor);
&uniformBuffers.mesh,
sizeof(uboVS));
// Map persistant
VK_CHECK_RESULT(uniformBuffers.mesh.map());
// Map for host access
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&uniformData.vsScene.mapped));
// Floor
createBuffer(
// Floor uniform buffer block
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboFloor),
nullptr,
&uniformData.floor.buffer,
&uniformData.floor.memory,
&uniformData.floor.descriptor);
// Map for host access
VK_CHECK_RESULT(vkMapMemory(device, uniformData.floor.memory, 0, sizeof(uboFloor), 0, (void **)&uniformData.floor.mapped));
&uniformBuffers.floor,
sizeof(uboFloor));
// Map persistant
VK_CHECK_RESULT(uniformBuffers.floor.map());
updateUniformBuffers(true);
}
@ -950,7 +933,7 @@ public:
{
if (viewChanged)
{
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 512.0f);
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 1024.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
viewMatrix = glm::rotate(viewMatrix, glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f));
@ -980,11 +963,11 @@ public:
uboVS.bones[i] = glm::transpose(glm::make_mat4(&skinnedMesh->boneTransforms[i].a1));
}
memcpy(uniformData.vsScene.mapped, &uboVS, sizeof(uboVS));
uniformBuffers.mesh.copyTo(&uboVS, sizeof(uboVS));
// Update floor animation
uboFloor.uvOffset.t -= 0.5f * skinnedMesh->animationSpeed * frameTimer;
memcpy(uniformData.floor.mapped, &uboFloor, sizeof(uboFloor));
uboFloor.uvOffset.t -= 0.25f * skinnedMesh->animationSpeed * frameTimer;
uniformBuffers.floor.copyTo(&uboFloor, sizeof(uboFloor));
}
void draw()
@ -1001,9 +984,8 @@ public:
void prepare()
{
VulkanExampleBase::prepare();
loadTextures();
loadAssets();
loadMesh();
loadMeshes();
setupVertexDescriptions();
prepareUniformBuffers();
setupDescriptorSetLayout();
@ -1068,63 +1050,4 @@ public:
}
};
VulkanExample *vulkanExample;
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
{
vulkanExample->handleEvent(event);
}
}
#endif
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
delete(vulkanExample);
#if !defined(__ANDROID__)
return 0;
#endif
}
VULKAN_EXAMPLE_MAIN()