dstAccessMask should be VK_ACCESS_SHADER_READ_BIT

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Christian Forfang 2021-10-16 16:38:55 +02:00 committed by GitHub
parent fc89345f61
commit 13ff9e5019
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@ -267,7 +267,7 @@ void vkglTF::Texture::fromglTfImage(tinygltf::Image &gltfimage, std::string path
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange = subresourceRange;
vkCmdPipelineBarrier(blitCmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);