Use createBuffer function from Vulkan device class
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6e19ea926a
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1 changed files with 41 additions and 39 deletions
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@ -45,11 +45,11 @@ public:
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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} vertices;
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struct {
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vk::Buffer vertexBuffer;
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vkMeshLoader::MeshBuffer quad;
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vk::Buffer indexBuffer;
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} meshes;
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uint32_t indexCount;
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vk::Buffer uniformBuffer;
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vk::Buffer uniformBufferVS;
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struct UboInstanceData {
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struct UboInstanceData {
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// Model matrix
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// Model matrix
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@ -100,9 +100,10 @@ public:
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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vertexBuffer.destroy();
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indexBuffer.destroy();
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uniformBuffer.destroy();
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uniformBufferVS.destroy();
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delete[] uboVS.instance;
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delete[] uboVS.instance;
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}
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}
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@ -349,13 +350,13 @@ public:
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, layerCount, 0, 0, 0);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, layerCount, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -363,36 +364,37 @@ public:
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}
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}
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}
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}
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// Setup vertices for a single uv-mapped quad
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void generateQuad()
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void generateQuad()
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{
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{
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#define dim 2.5f
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// Setup vertices for a single uv-mapped quad made from two triangles
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std::vector<Vertex> vertexBuffer =
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std::vector<Vertex> vertices =
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{
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{
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{ { dim, dim, 0.0f }, { 1.0f, 1.0f } },
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{ { 2.5f, 2.5f, 0.0f }, { 1.0f, 1.0f } },
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{ { -dim, dim, 0.0f }, { 0.0f, 1.0f } },
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{ { -2.5f, 2.5f, 0.0f }, { 0.0f, 1.0f } },
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{ { -dim, -dim, 0.0f }, { 0.0f, 0.0f } },
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{ { -2.5f, -2.5f, 0.0f }, { 0.0f, 0.0f } },
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{ { dim, -dim, 0.0f }, { 1.0f, 0.0f } }
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{ { 2.5f, -2.5f, 0.0f }, { 1.0f, 0.0f } }
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};
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};
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#undef dim
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createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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vertexBuffer.size() * sizeof(Vertex),
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vertexBuffer.data(),
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&meshes.quad.vertices.buf,
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&meshes.quad.vertices.mem);
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// Setup indices
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// Setup indices
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std::vector<uint32_t> indexBuffer = { 0,1,2, 2,3,0 };
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std::vector<uint32_t> indices = { 0,1,2, 2,3,0 };
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meshes.quad.indexCount = indexBuffer.size();
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indexCount = static_cast<uint32_t>(indices.size());
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createBuffer(
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// Create buffers
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// For the sake of simplicity we won't stage the vertex data to the gpu memory
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// Vertex buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&vertexBuffer,
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vertices.size() * sizeof(Vertex),
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vertices.data()));
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// Index buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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indexBuffer.size() * sizeof(uint32_t),
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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indexBuffer.data(),
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&indexBuffer,
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&meshes.quad.indices.buf,
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indices.size() * sizeof(uint32_t),
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&meshes.quad.indices.mem);
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indices.data()));
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}
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}
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void setupVertexDescriptions()
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void setupVertexDescriptions()
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@ -502,7 +504,7 @@ public:
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descriptorSet,
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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0,
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&uniformBuffer.descriptor),
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&uniformBufferVS.descriptor),
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// Binding 1 : Fragment shader cubemap sampler
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// Binding 1 : Fragment shader cubemap sampler
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vkTools::initializers::writeDescriptorSet(
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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descriptorSet,
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@ -600,7 +602,7 @@ public:
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffer,
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&uniformBufferVS,
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uboSize));
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uboSize));
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// Array indices and model matrices are fixed
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// Array indices and model matrices are fixed
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@ -620,12 +622,12 @@ public:
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uint8_t *pData;
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uint8_t *pData;
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uint32_t dataOffset = sizeof(uboVS.matrices);
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uint32_t dataOffset = sizeof(uboVS.matrices);
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uint32_t dataSize = layerCount * sizeof(UboInstanceData);
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uint32_t dataSize = layerCount * sizeof(UboInstanceData);
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VK_CHECK_RESULT(vkMapMemory(device, uniformBuffer.memory, dataOffset, dataSize, 0, (void **)&pData));
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VK_CHECK_RESULT(vkMapMemory(device, uniformBufferVS.memory, dataOffset, dataSize, 0, (void **)&pData));
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memcpy(pData, uboVS.instance, dataSize);
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memcpy(pData, uboVS.instance, dataSize);
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vkUnmapMemory(device, uniformBuffer.memory);
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vkUnmapMemory(device, uniformBufferVS.memory);
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// Map persistent
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// Map persistent
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VK_CHECK_RESULT(uniformBuffer.map());
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VK_CHECK_RESULT(uniformBufferVS.map());
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updateUniformBufferMatrices();
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updateUniformBufferMatrices();
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}
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}
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@ -644,7 +646,7 @@ public:
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uboVS.matrices.view = glm::rotate(uboVS.matrices.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uboVS.matrices.view = glm::rotate(uboVS.matrices.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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// Only update the matrices part of the uniform buffer
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// Only update the matrices part of the uniform buffer
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memcpy(uniformBuffer.mapped, &uboVS.matrices, sizeof(uboVS.matrices));
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memcpy(uniformBufferVS.mapped, &uboVS.matrices, sizeof(uboVS.matrices));
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}
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}
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void draw()
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void draw()
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