Shader function name typo [skip ci]

This commit is contained in:
saschawillems 2017-04-22 13:43:35 +02:00
parent 265e05bcbd
commit 21180132d9

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@ -45,7 +45,7 @@ float D_GGX(float dotNH, float roughness)
} }
// Geometric Shadowing function -------------------------------------- // Geometric Shadowing function --------------------------------------
float G_SchlickmithGGX(float dotNL, float dotNV, float roughness) float G_SchlicksmithGGX(float dotNL, float dotNV, float roughness)
{ {
float r = (roughness + 1.0); float r = (roughness + 1.0);
float k = (r*r) / 8.0; float k = (r*r) / 8.0;
@ -84,7 +84,7 @@ vec3 BRDF(vec3 L, vec3 V, vec3 N, float metallic, float roughness)
// D = Normal distribution (Distribution of the microfacets) // D = Normal distribution (Distribution of the microfacets)
float D = D_GGX(dotNH, roughness); float D = D_GGX(dotNH, roughness);
// G = Geometric shadowing term (Microfacets shadowing) // G = Geometric shadowing term (Microfacets shadowing)
float G = G_SchlickmithGGX(dotNL, dotNV, roughness); float G = G_SchlicksmithGGX(dotNL, dotNV, roughness);
// F = Fresnel factor (Reflectance depending on angle of incidence) // F = Fresnel factor (Reflectance depending on angle of incidence)
vec3 F = F_Schlick(dotNV, metallic); vec3 F = F_Schlick(dotNV, metallic);