Use temporary command buffers for submitting image layout transitions
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d7ea2c2ef8
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2a05de5882
1 changed files with 12 additions and 12 deletions
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@ -196,8 +196,6 @@ public:
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// the offscreen framebuffer
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void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format)
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{
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createSetupCommandBuffer();
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VkResult err;
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// Get device properites for the requested texture format
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@ -236,14 +234,18 @@ public:
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err = vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0);
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assert(!err);
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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setupCmdBuffer,
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layoutCmd,
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offScreenFrameBuf.textureTarget.image,
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VK_IMAGE_ASPECT_DEPTH_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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offScreenFrameBuf.textureTarget.imageLayout);
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VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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sampler.magFilter = TEX_FILTER;
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@ -271,8 +273,6 @@ public:
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view.image = offScreenFrameBuf.textureTarget.image;
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err = vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view);
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assert(!err);
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flushSetupCommandBuffer();
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}
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// Set up a separate render pass for the offscreen frame buffer
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@ -332,8 +332,6 @@ public:
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void prepareOffscreenFramebuffer()
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{
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createSetupCommandBuffer();
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offScreenFrameBuf.width = FB_DIM;
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offScreenFrameBuf.height = FB_DIM;
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@ -377,11 +375,13 @@ public:
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem);
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assert(!err);
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err = vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0);
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assert(!err);
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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vkTools::setImageLayout(
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setupCmdBuffer,
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layoutCmd,
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offScreenFrameBuf.color.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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@ -418,12 +418,14 @@ public:
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assert(!err);
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vkTools::setImageLayout(
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setupCmdBuffer,
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layoutCmd,
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offScreenFrameBuf.depth.image,
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VK_IMAGE_ASPECT_DEPTH_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
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depthStencilView.image = offScreenFrameBuf.depth.image;
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err = vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view);
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assert(!err);
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@ -445,8 +447,6 @@ public:
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err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer);
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assert(!err);
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flushSetupCommandBuffer();
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}
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void buildOffscreenCommandBuffer()
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