Remove unused descriptor set layout binding

Fixes #996
This commit is contained in:
Sascha Willems 2022-10-15 19:36:24 +02:00
parent 0589108b65
commit 2ece9f013f

View file

@ -653,7 +653,6 @@ public:
// G-Buffer creation (offscreen scene rendering)
setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0), // VS + FS Parameter UBO
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1), // FS Color
};
setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.gBuffer));