Screenshot and info on compute shader image processing example
This commit is contained in:
parent
38fd217e39
commit
33a7d31782
2 changed files with 5 additions and 0 deletions
|
|
@ -114,6 +114,11 @@ Generating curved PN-Triangles on the GPU using tessellation shaders to add deta
|
||||||
|
|
||||||
Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap).
|
Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap).
|
||||||
|
|
||||||
|
### (Compute shader) Image processing
|
||||||
|
<img src="./screenshots/compute_imageprocessing.png" height="128px">
|
||||||
|
|
||||||
|
Demonstrates the use of a separate compute queue (and command buffer) to apply different convolution kernels on an input image.
|
||||||
|
|
||||||
### (Geometry shader) Normal debugging
|
### (Geometry shader) Normal debugging
|
||||||
<img src="./screenshots/geom_normals.png" height="128px">
|
<img src="./screenshots/geom_normals.png" height="128px">
|
||||||
|
|
||||||
|
|
|
||||||
BIN
screenshots/compute_imageprocessing.png
Normal file
BIN
screenshots/compute_imageprocessing.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.3 MiB |
Loading…
Add table
Add a link
Reference in a new issue