Screenshot and info on compute shader image processing example

This commit is contained in:
saschawillems 2015-12-08 22:26:19 +01:00
parent 38fd217e39
commit 33a7d31782
2 changed files with 5 additions and 0 deletions

View file

@ -114,6 +114,11 @@ Generating curved PN-Triangles on the GPU using tessellation shaders to add deta
Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap). Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap).
### (Compute shader) Image processing
<img src="./screenshots/compute_imageprocessing.png" height="128px">
Demonstrates the use of a separate compute queue (and command buffer) to apply different convolution kernels on an input image.
### (Geometry shader) Normal debugging ### (Geometry shader) Normal debugging
<img src="./screenshots/geom_normals.png" height="128px"> <img src="./screenshots/geom_normals.png" height="128px">

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 MiB