Android fix for shader loading [skip ci]

This commit is contained in:
saschawillems 2017-01-15 10:20:53 +01:00
parent 3cba04fb76
commit 3472e6be9d

View file

@ -830,7 +830,7 @@ public:
#if defined(__ANDROID__)
// Load shader from compressed asset
AAsset* asset = AAssetManager_open(assetManager, fileName, AASSET_MODE_STREAMING);
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);
assert(size > 0);