Android fix for shader loading [skip ci]
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@ -830,7 +830,7 @@ public:
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#if defined(__ANDROID__)
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// Load shader from compressed asset
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AAsset* asset = AAssetManager_open(assetManager, fileName, AASSET_MODE_STREAMING);
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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