Trivial fix for building example 'computecullandlod' for Android target.
The constexpr looks wrong in the ANDROID compile-time switch
This commit is contained in:
parent
0951c1d362
commit
372bcef740
1 changed files with 1 additions and 1 deletions
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
// Total number of objects (^3) in the scene
|
||||
#if defined(__ANDROID__)
|
||||
constexpr auto OBJECT_COUNT 32;
|
||||
constexpr auto OBJECT_COUNT = 32;
|
||||
#else
|
||||
constexpr auto OBJECT_COUNT = 64;
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue