Trivial fix for building example 'computecullandlod' for Android target.

The constexpr looks wrong in the ANDROID compile-time switch
This commit is contained in:
Harry Gunnarsson 2025-06-03 18:24:01 -04:00
parent 0951c1d362
commit 372bcef740
No known key found for this signature in database
GPG key ID: 08D8249969DBAB9C

View file

@ -14,7 +14,7 @@
// Total number of objects (^3) in the scene
#if defined(__ANDROID__)
constexpr auto OBJECT_COUNT 32;
constexpr auto OBJECT_COUNT = 32;
#else
constexpr auto OBJECT_COUNT = 64;
#endif