Trivial fix for building example 'computecullandlod' for Android target.
The constexpr looks wrong in the ANDROID compile-time switch
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@ -14,7 +14,7 @@
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// Total number of objects (^3) in the scene
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// Total number of objects (^3) in the scene
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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constexpr auto OBJECT_COUNT 32;
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constexpr auto OBJECT_COUNT = 32;
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#else
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#else
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constexpr auto OBJECT_COUNT = 64;
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constexpr auto OBJECT_COUNT = 64;
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#endif
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#endif
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