Info on texture loading example

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saschawillems 2016-01-19 23:01:49 +01:00
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commit 3b32d14388

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@ -34,7 +34,7 @@ This example won't make use of helper functions or initializers (like the other
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<img src="./screenshots/basic_texture.png" height="96px" align="right">
Loads a single texture and displays it on a simple quad. Demonstrates loading a texture to host visible memory (linear tiling) and transforming it into an optimal (tiling) format for the GPU, including upload of available mip map levels.
Loads a single texture and displays it on a simple quad. Shows how to upload a texture including mip maps to the gpu in an optimal (tiling) format. Also demonstrates how to display the texture using a combined image sampler with anisotropic filtering enabled.
### Cubemap
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