Added info and screenshot for distance field font rendering example

This commit is contained in:
saschawillems 2016-01-16 19:35:45 +01:00
parent 40c445e9a4
commit 9fa489b50b
2 changed files with 8 additions and 0 deletions

View file

@ -50,6 +50,14 @@ The demo uses two different pipelines (and shader sets) to display the cubemap a
Texture arrays allow storing of multiple images in different layers without any interpolation between the layers.
This example demonstrates the use of a 2D texture array with instanced rendering. Each instance samples from a different layer of the texture array.
### Distance field fonts
----
<img src="./screenshots/font_distancefield.png" height="96px" align="right">
Instead of just sampling a bitmap font texture, a texture with per-character signed distance fields is used to generate high quality glyphs in the fragment shader. This results in a much higher quality than common bitmap fonts, even if heavily zoomed.
Distance field font textures can be generated with tools like [Hiero](https://github.com/libgdx/libgdx/wiki/Hiero).
### Pipelines
----
<img src="./screenshots/basic_pipelines.png" height="96px" align="right">

Binary file not shown.

After

Width:  |  Height:  |  Size: 132 KiB