Info on texture loading example
This commit is contained in:
parent
9fa489b50b
commit
3b32d14388
1 changed files with 1 additions and 1 deletions
|
|
@ -34,7 +34,7 @@ This example won't make use of helper functions or initializers (like the other
|
||||||
----
|
----
|
||||||
<img src="./screenshots/basic_texture.png" height="96px" align="right">
|
<img src="./screenshots/basic_texture.png" height="96px" align="right">
|
||||||
|
|
||||||
Loads a single texture and displays it on a simple quad. Demonstrates loading a texture to host visible memory (linear tiling) and transforming it into an optimal (tiling) format for the GPU, including upload of available mip map levels.
|
Loads a single texture and displays it on a simple quad. Shows how to upload a texture including mip maps to the gpu in an optimal (tiling) format. Also demonstrates how to display the texture using a combined image sampler with anisotropic filtering enabled.
|
||||||
|
|
||||||
### Cubemap
|
### Cubemap
|
||||||
----
|
----
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue