Moved shaders for triangle example into separate directory

This commit is contained in:
saschawillems 2017-06-15 11:25:06 +02:00
parent 9065df9a7a
commit 50e28c0bba
6 changed files with 2 additions and 5 deletions

View file

@ -1,3 +0,0 @@
glslangvalidator -V triangle.vert -o triangle.vert.spv
glslangvalidator -V triangle.frag -o triangle.frag.spv

View file

@ -966,7 +966,7 @@ public:
// Set pipeline stage for this shader // Set pipeline stage for this shader
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
// Load binary SPIR-V shader // Load binary SPIR-V shader
shaderStages[0].module = loadSPIRVShader(getAssetPath() + "shaders/triangle.vert.spv"); shaderStages[0].module = loadSPIRVShader(getAssetPath() + "shaders/triangle/triangle.vert.spv");
// Main entry point for the shader // Main entry point for the shader
shaderStages[0].pName = "main"; shaderStages[0].pName = "main";
assert(shaderStages[0].module != VK_NULL_HANDLE); assert(shaderStages[0].module != VK_NULL_HANDLE);
@ -976,7 +976,7 @@ public:
// Set pipeline stage for this shader // Set pipeline stage for this shader
shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
// Load binary SPIR-V shader // Load binary SPIR-V shader
shaderStages[1].module = loadSPIRVShader(getAssetPath() + "shaders/triangle.frag.spv"); shaderStages[1].module = loadSPIRVShader(getAssetPath() + "shaders/triangle/triangle.frag.spv");
// Main entry point for the shader // Main entry point for the shader
shaderStages[1].pName = "main"; shaderStages[1].pName = "main";
assert(shaderStages[1].module != VK_NULL_HANDLE); assert(shaderStages[1].module != VK_NULL_HANDLE);