Fixed typos

This commit is contained in:
Sascha Willems 2020-08-08 18:13:29 +02:00
parent 3abe588157
commit 5539991ca5

View file

@ -79,7 +79,7 @@ public:
glm::mat4 viewMatrix; glm::mat4 viewMatrix;
} uboVS; } uboVS;
// The pipeline layout is used by a pipline to access the descriptor sets // The pipeline layout is used by a pipeline to access the descriptor sets
// It defines interface (without binding any actual data) between the shader stages used by the pipeline and the shader resources // It defines interface (without binding any actual data) between the shader stages used by the pipeline and the shader resources
// A pipeline layout can be shared among multiple pipelines as long as their interfaces match // A pipeline layout can be shared among multiple pipelines as long as their interfaces match
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
@ -149,8 +149,8 @@ public:
} }
} }
// This function is used to request a device memory type that supports all the property flags we request (e.g. device local, host visibile) // This function is used to request a device memory type that supports all the property flags we request (e.g. device local, host visible)
// Upon success it will return the index of the memory type that fits our requestes memory properties // Upon success it will return the index of the memory type that fits our requested memory properties
// This is necessary as implementations can offer an arbitrary number of memory types with different // This is necessary as implementations can offer an arbitrary number of memory types with different
// memory properties. // memory properties.
// You can check http://vulkan.gpuinfo.org/ for details on different memory configurations // You can check http://vulkan.gpuinfo.org/ for details on different memory configurations