Fixed typos
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3abe588157
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5539991ca5
1 changed files with 3 additions and 3 deletions
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@ -79,7 +79,7 @@ public:
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glm::mat4 viewMatrix;
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glm::mat4 viewMatrix;
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} uboVS;
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} uboVS;
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// The pipeline layout is used by a pipline to access the descriptor sets
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// The pipeline layout is used by a pipeline to access the descriptor sets
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// It defines interface (without binding any actual data) between the shader stages used by the pipeline and the shader resources
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// It defines interface (without binding any actual data) between the shader stages used by the pipeline and the shader resources
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// A pipeline layout can be shared among multiple pipelines as long as their interfaces match
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// A pipeline layout can be shared among multiple pipelines as long as their interfaces match
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VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout;
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@ -149,8 +149,8 @@ public:
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}
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}
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}
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}
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// This function is used to request a device memory type that supports all the property flags we request (e.g. device local, host visibile)
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// This function is used to request a device memory type that supports all the property flags we request (e.g. device local, host visible)
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// Upon success it will return the index of the memory type that fits our requestes memory properties
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// Upon success it will return the index of the memory type that fits our requested memory properties
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// This is necessary as implementations can offer an arbitrary number of memory types with different
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// This is necessary as implementations can offer an arbitrary number of memory types with different
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// memory properties.
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// memory properties.
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// You can check http://vulkan.gpuinfo.org/ for details on different memory configurations
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// You can check http://vulkan.gpuinfo.org/ for details on different memory configurations
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