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@ -187,7 +187,6 @@ Demonstrates the use of a separate compute queue (and command buffer) to apply d
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<br><br>
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## [(Geometry shader) Normal debugging](geometryshader/)
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----
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<img src="./screenshots/geom_normals.png" height="96px" align="right">
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Renders the vertex normals of a complex mesh with the use of a geometry shader. The mesh is rendered solid first and the a geometry shader that generates lines from the face normals is used in the second pass.
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@ -225,7 +224,7 @@ And a huge thanks to the Vulkan Working Group, Vulkan Adivsory Panel, the fine p
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- Voyager model by [NASA](http://nasa3d.arc.nasa.gov/models)
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- Astroboy COLLADA model copyright 2008 Sony Computer Entertainment Inc.
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- Bear mug model used in tessellation example by [Aare](http://opengameart.org/users/aare)
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- Textures used in some examples by [Hugues Muller](www.yughues-folio.com)
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- Textures used in some examples by [Hugues Muller](http://www.yughues-folio.com)
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## External resources
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- [LunarG Vulkan SDK](https://vulkan.lunarg.com)
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