Code cleanup, shader renaming

This commit is contained in:
Sascha Willems 2020-05-23 20:38:40 +02:00
parent 3e59ce8d57
commit 7e8e667fb3

View file

@ -867,8 +867,8 @@ void VulkanExample::preparePipelines()
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
loadShader(getAssetPath() + "shaders/gltfskinning/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getAssetPath() + "shaders/gltfskinning/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
loadShader(getAssetPath() + "shaders/gltfskinning/skinnedmodel.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getAssetPath() + "shaders/gltfskinning/skinnedmodel.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
};
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);