Test iOS and macOS support under MoltenVK.
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2 changed files with 8 additions and 7 deletions
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@ -26,8 +26,9 @@
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*/
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// In the list below, the comments indicate entries that do not currently run correctly,
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// and the comment indicates the problem that is encountered when run. Fixes are on the way.
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// In the list below, the comments indicate entries that do not currently run correctly on
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// one or both of iOS and macOS, and the comment indicates the problem that is encountered.
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// Fixes are on the way.
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// BASICS
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@ -36,7 +37,7 @@
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# include "../pipelines/pipelines.cpp"
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#endif
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#ifdef MVK_texture
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#ifdef MVK_texture // Bad access
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# include "../texture/texture.cpp"
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#endif
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@ -52,7 +53,7 @@
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# include "../mesh/mesh.cpp"
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#endif
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#ifdef MVK_dynamicuniformbuffer // Bad sampler state
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#ifdef MVK_dynamicuniformbuffer // Bad access
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# include "../dynamicuniformbuffer/dynamicuniformbuffer.cpp"
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#endif
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@ -64,7 +65,7 @@
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# include "../specializationconstants/specializationconstants.cpp"
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#endif
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#ifdef MVK_offscreen // Bad access on iOS
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#ifdef MVK_offscreen // Bad access on iOS after 'd' key is pressed
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# include "../offscreen/offscreen.cpp"
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#endif
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@ -534,7 +534,7 @@
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GCC_C_LANGUAGE_STANDARD = c99;
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GCC_OPTIMIZATION_LEVEL = 0;
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GCC_PRECOMPILE_PREFIX_HEADER = YES;
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GCC_PREPROCESSOR_DEFINITIONS = MVK_skeletalanimation;
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GCC_PREPROCESSOR_DEFINITIONS = MVK_vulkanscene;
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GCC_SYMBOLS_PRIVATE_EXTERN = NO;
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GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = NO;
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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@ -558,7 +558,7 @@
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ENABLE_BITCODE = NO;
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GCC_C_LANGUAGE_STANDARD = c99;
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GCC_PRECOMPILE_PREFIX_HEADER = YES;
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GCC_PREPROCESSOR_DEFINITIONS = MVK_skeletalanimation;
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GCC_PREPROCESSOR_DEFINITIONS = MVK_vulkanscene;
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GCC_SYMBOLS_PRIVATE_EXTERN = NO;
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GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = NO;
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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