Started working on a ray tracing texture mapping Sample

Uses any hit for transparency, and BDA for accessing vertex and index buffers
This commit is contained in:
Sascha Willems 2023-04-07 14:13:04 +02:00
parent aa3c00a784
commit 8f1d351489
7 changed files with 835 additions and 0 deletions

View file

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#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main()
{
hitValue = vec3(0.0, 0.0, 0.2);
}