Started working on a ray tracing texture mapping Sample
Uses any hit for transparency, and BDA for accessing vertex and index buffers
This commit is contained in:
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7 changed files with 835 additions and 0 deletions
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layout(push_constant) uniform BufferReferences {
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uint64_t vertices;
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uint64_t indices;
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} bufferReferences;
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layout(buffer_reference, scalar) buffer Vertices {vec4 v[]; };
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layout(buffer_reference, scalar) buffer Indices {uint i[]; };
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32
data/shaders/glsl/raytracingtextures/_geometrytypes.glsl
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32
data/shaders/glsl/raytracingtextures/_geometrytypes.glsl
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struct Vertex
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{
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vec3 pos;
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vec2 uv;
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};
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struct Triangle {
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Vertex vertices[3];
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vec2 uv;
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};
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Triangle unpackTriangle(uint index, int vertexSize) {
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Triangle tri;
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const uint triIndex = index * 3;
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Indices indices = Indices(bufferReferences.indices);
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Vertices vertices = Vertices(bufferReferences.vertices);
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// Unpack vertices
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// Data is packed as vec4 so we can map to the glTF vertex structure from the host side
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for (uint i = 0; i < 3; i++) {
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const uint offset = indices.i[triIndex + i] * (vertexSize / 16);
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vec4 d0 = vertices.v[offset + 0]; // pos.xyz, n.x
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vec4 d1 = vertices.v[offset + 1]; // n.yz, uv.xy
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tri.vertices[i].pos = d0.xyz;
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tri.vertices[i].uv = d1.zw;
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}
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// Calculate values at barycentric coordinates
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vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
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tri.uv = tri.vertices[0].uv * barycentricCoords.x + tri.vertices[1].uv * barycentricCoords.y + tri.vertices[2].uv * barycentricCoords.z;
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return tri;
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}
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23
data/shaders/glsl/raytracingtextures/anyhit.rahit
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data/shaders/glsl/raytracingtextures/anyhit.rahit
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#version 460
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#extension GL_EXT_ray_tracing : require
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_nonuniform_qualifier : require
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#extension GL_EXT_buffer_reference2 : require
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
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hitAttributeEXT vec2 attribs;
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layout(binding = 3, set = 0) uniform sampler2D image;
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#include "_bufferreferences.glsl"
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#include "_geometrytypes.glsl"
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void main()
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{
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Triangle tri = unpackTriangle(gl_PrimitiveID, 32);
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vec4 color = texture(image, tri.uv);
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if (color.a < 0.9) {
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ignoreIntersectionEXT;
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}
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}
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22
data/shaders/glsl/raytracingtextures/closesthit.rchit
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data/shaders/glsl/raytracingtextures/closesthit.rchit
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#version 460
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#extension GL_EXT_ray_tracing : require
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_nonuniform_qualifier : require
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#extension GL_EXT_buffer_reference2 : require
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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hitAttributeEXT vec2 attribs;
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#include "_bufferreferences.glsl"
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#include "_geometrytypes.glsl"
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void main()
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{
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Triangle tri = unpackTriangle(gl_PrimitiveID, 32);
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hitValue = vec3(tri.uv, 0.0f);
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vec4 color = texture(image, tri.uv);
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hitValue = color.rgb;
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}
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9
data/shaders/glsl/raytracingtextures/miss.rmiss
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data/shaders/glsl/raytracingtextures/miss.rmiss
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#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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void main()
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{
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hitValue = vec3(0.0, 0.0, 0.2);
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}
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32
data/shaders/glsl/raytracingtextures/raygen.rgen
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data/shaders/glsl/raytracingtextures/raygen.rgen
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#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
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layout(binding = 1, set = 0, rgba8) uniform image2D image;
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layout(binding = 2, set = 0) uniform CameraProperties
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{
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mat4 viewInverse;
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mat4 projInverse;
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} cam;
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layout(location = 0) rayPayloadEXT vec3 hitValue;
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void main()
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{
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const vec2 pixelCenter = vec2(gl_LaunchIDEXT.xy) + vec2(0.5);
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const vec2 inUV = pixelCenter/vec2(gl_LaunchSizeEXT.xy);
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vec2 d = inUV * 2.0 - 1.0;
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vec4 origin = cam.viewInverse * vec4(0,0,0,1);
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vec4 target = cam.projInverse * vec4(d.x, d.y, 1, 1) ;
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vec4 direction = cam.viewInverse*vec4(normalize(target.xyz), 0) ;
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float tmin = 0.001;
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float tmax = 10000.0;
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hitValue = vec3(0.0);
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traceRayEXT(topLevelAS, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, origin.xyz, tmin, direction.xyz, tmax, 0);
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imagexStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(hitValue, 0.0));
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}
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710
examples/raytracingtextures/raytracingtextures.cpp
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examples/raytracingtextures/raytracingtextures.cpp
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/*
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* Vulkan Example - Texture mapping with transparency using accelerated ray tracing example
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*
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* Copyright (C) 2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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// @todo: add some comment on how this sample works
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#include "VulkanRaytracingSample.h"
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class VulkanExample : public VulkanRaytracingSample
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{
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public:
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AccelerationStructure bottomLevelAS{};
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AccelerationStructure topLevelAS{};
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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vks::Buffer transformBuffer;
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std::vector<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups{};
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struct ShaderBindingTables {
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ShaderBindingTable raygen;
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ShaderBindingTable miss;
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ShaderBindingTable hit;
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} shaderBindingTables;
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vks::Texture2D texture;
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struct UniformData {
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glm::mat4 viewInverse;
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glm::mat4 projInverse;
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} uniformData;
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vks::Buffer ubo;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanRaytracingSample()
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{
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title = "Ray tracing textures";
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settings.overlay = false;
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(45.0f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -1.0f));
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enableExtensions();
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// @todo
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enabledFeatures.shaderInt64 = VK_TRUE;
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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deleteStorageImage();
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deleteAccelerationStructure(bottomLevelAS);
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deleteAccelerationStructure(topLevelAS);
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vertexBuffer.destroy();
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indexBuffer.destroy();
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transformBuffer.destroy();
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shaderBindingTables.raygen.destroy();
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shaderBindingTables.miss.destroy();
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shaderBindingTables.hit.destroy();
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ubo.destroy();
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texture.destroy();
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}
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void createAccelerationStructureBuffer(AccelerationStructure &accelerationStructure, VkAccelerationStructureBuildSizesInfoKHR buildSizeInfo)
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{
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VkBufferCreateInfo bufferCreateInfo{};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = buildSizeInfo.accelerationStructureSize;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &accelerationStructure.buffer));
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VkMemoryRequirements memoryRequirements{};
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vkGetBufferMemoryRequirements(device, accelerationStructure.buffer, &memoryRequirements);
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VkMemoryAllocateFlagsInfo memoryAllocateFlagsInfo{};
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memoryAllocateFlagsInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
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memoryAllocateFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
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VkMemoryAllocateInfo memoryAllocateInfo{};
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memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memoryAllocateInfo.pNext = &memoryAllocateFlagsInfo;
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memoryAllocateInfo.allocationSize = memoryRequirements.size;
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memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &accelerationStructure.memory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, accelerationStructure.buffer, accelerationStructure.memory, 0));
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}
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/*
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Create the bottom level acceleration structure contains the scene's actual geometry (vertices, triangles)
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*/
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void createBottomLevelAccelerationStructure()
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{
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// Setup vertices for a single triangle
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struct Vertex {
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float pos[3];
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float normal[3];
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float uv[2];
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};
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std::vector<Vertex> vertices = {
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{ { 0.5f, 0.5f, 0.0f }, {.0f, .0f, -1.0f}, { 1.0f, 1.0f} },
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{ { -.5f, 0.5f, 0.0f }, {.0f, .0f, -1.0f}, { 0.0f, 1.0f} },
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{ { -.5f, -.5f, 0.0f }, {.0f, .0f, -1.0f}, { 0.0f, 0.0f} },
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{ { 0.5f, -.5f, 0.0f }, {.0f, .0f, -1.0f}, { 1.0f, 0.0f} },
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};
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// Setup indices
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std::vector<uint32_t> indices = { 0, 1, 2, 0, 3, 2 };
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indexCount = static_cast<uint32_t>(indices.size());
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// Setup identity transform matrix
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VkTransformMatrixKHR transformMatrix = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f
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};
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// Create buffers
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// For the sake of simplicity we won't stage the vertex data to the GPU memory
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// Vertex buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&vertexBuffer,
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vertices.size() * sizeof(Vertex),
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vertices.data()));
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// Index buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&indexBuffer,
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indices.size() * sizeof(uint32_t),
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indices.data()));
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// Transform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&transformBuffer,
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sizeof(VkTransformMatrixKHR),
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&transformMatrix));
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VkDeviceOrHostAddressConstKHR vertexBufferDeviceAddress{};
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VkDeviceOrHostAddressConstKHR indexBufferDeviceAddress{};
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VkDeviceOrHostAddressConstKHR transformBufferDeviceAddress{};
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vertexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(vertexBuffer.buffer);
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indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(indexBuffer.buffer);
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transformBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(transformBuffer.buffer);
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// Build
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VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
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accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
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//accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR; // @todo: do not enable if anyhit shader is used
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accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 3;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.transformData.deviceAddress = 0;
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accelerationStructureGeometry.geometry.triangles.transformData.hostAddress = nullptr;
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accelerationStructureGeometry.geometry.triangles.transformData = transformBufferDeviceAddress;
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// Get size info
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VkAccelerationStructureBuildGeometryInfoKHR accelerationStructureBuildGeometryInfo{};
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accelerationStructureBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
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accelerationStructureBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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accelerationStructureBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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accelerationStructureBuildGeometryInfo.geometryCount = 1;
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accelerationStructureBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
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const uint32_t numTriangles = static_cast<uint32_t>(indices.size() / 3);
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VkAccelerationStructureBuildSizesInfoKHR accelerationStructureBuildSizesInfo{};
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accelerationStructureBuildSizesInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
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vkGetAccelerationStructureBuildSizesKHR(
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device,
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VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
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&accelerationStructureBuildGeometryInfo,
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&numTriangles,
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&accelerationStructureBuildSizesInfo);
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createAccelerationStructureBuffer(bottomLevelAS, accelerationStructureBuildSizesInfo);
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VkAccelerationStructureCreateInfoKHR accelerationStructureCreateInfo{};
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accelerationStructureCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
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accelerationStructureCreateInfo.buffer = bottomLevelAS.buffer;
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accelerationStructureCreateInfo.size = accelerationStructureBuildSizesInfo.accelerationStructureSize;
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accelerationStructureCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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vkCreateAccelerationStructureKHR(device, &accelerationStructureCreateInfo, nullptr, &bottomLevelAS.handle);
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// Create a small scratch buffer used during build of the bottom level acceleration structure
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ScratchBuffer scratchBuffer = createScratchBuffer(accelerationStructureBuildSizesInfo.buildScratchSize);
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VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
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accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
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accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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accelerationBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
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accelerationBuildGeometryInfo.dstAccelerationStructure = bottomLevelAS.handle;
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accelerationBuildGeometryInfo.geometryCount = 1;
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accelerationBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
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accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
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VkAccelerationStructureBuildRangeInfoKHR accelerationStructureBuildRangeInfo{};
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accelerationStructureBuildRangeInfo.primitiveCount = numTriangles;
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accelerationStructureBuildRangeInfo.primitiveOffset = 0;
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accelerationStructureBuildRangeInfo.firstVertex = 0;
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accelerationStructureBuildRangeInfo.transformOffset = 0;
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std::vector<VkAccelerationStructureBuildRangeInfoKHR*> accelerationBuildStructureRangeInfos = { &accelerationStructureBuildRangeInfo };
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// Build the acceleration structure on the device via a one-time command buffer submission
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// Some implementations may support acceleration structure building on the host (VkPhysicalDeviceAccelerationStructureFeaturesKHR->accelerationStructureHostCommands), but we prefer device builds
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VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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vkCmdBuildAccelerationStructuresKHR(
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commandBuffer,
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1,
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&accelerationBuildGeometryInfo,
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accelerationBuildStructureRangeInfos.data());
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vulkanDevice->flushCommandBuffer(commandBuffer, queue);
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VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
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accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
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accelerationDeviceAddressInfo.accelerationStructure = bottomLevelAS.handle;
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bottomLevelAS.deviceAddress = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
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deleteScratchBuffer(scratchBuffer);
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}
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/*
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The top level acceleration structure contains the scene's object instances
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*/
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void createTopLevelAccelerationStructure()
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{
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VkTransformMatrixKHR transformMatrix = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f };
|
||||
|
||||
VkAccelerationStructureInstanceKHR instance{};
|
||||
instance.transform = transformMatrix;
|
||||
instance.instanceCustomIndex = 0;
|
||||
instance.mask = 0xFF;
|
||||
instance.instanceShaderBindingTableRecordOffset = 0;
|
||||
instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
instance.accelerationStructureReference = bottomLevelAS.deviceAddress;
|
||||
|
||||
// Buffer for instance data
|
||||
vks::Buffer instancesBuffer;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&instancesBuffer,
|
||||
sizeof(VkAccelerationStructureInstanceKHR),
|
||||
&instance));
|
||||
|
||||
VkDeviceOrHostAddressConstKHR instanceDataDeviceAddress{};
|
||||
instanceDataDeviceAddress.deviceAddress = getBufferDeviceAddress(instancesBuffer.buffer);
|
||||
|
||||
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
|
||||
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
|
||||
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelerationStructureGeometry.geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
|
||||
accelerationStructureGeometry.geometry.instances.arrayOfPointers = VK_FALSE;
|
||||
accelerationStructureGeometry.geometry.instances.data = instanceDataDeviceAddress;
|
||||
|
||||
// Get size info
|
||||
/*
|
||||
The pSrcAccelerationStructure, dstAccelerationStructure, and mode members of pBuildInfo are ignored. Any VkDeviceOrHostAddressKHR members of pBuildInfo are ignored by this command, except that the hostAddress member of VkAccelerationStructureGeometryTrianglesDataKHR::transformData will be examined to check if it is NULL.*
|
||||
*/
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationStructureBuildGeometryInfo{};
|
||||
accelerationStructureBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationStructureBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationStructureBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationStructureBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationStructureBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
|
||||
uint32_t primitive_count = 1;
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR accelerationStructureBuildSizesInfo{};
|
||||
accelerationStructureBuildSizesInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
|
||||
vkGetAccelerationStructureBuildSizesKHR(
|
||||
device,
|
||||
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
|
||||
&accelerationStructureBuildGeometryInfo,
|
||||
&primitive_count,
|
||||
&accelerationStructureBuildSizesInfo);
|
||||
|
||||
createAccelerationStructureBuffer(topLevelAS, accelerationStructureBuildSizesInfo);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationStructureCreateInfo{};
|
||||
accelerationStructureCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
|
||||
accelerationStructureCreateInfo.buffer = topLevelAS.buffer;
|
||||
accelerationStructureCreateInfo.size = accelerationStructureBuildSizesInfo.accelerationStructureSize;
|
||||
accelerationStructureCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
vkCreateAccelerationStructureKHR(device, &accelerationStructureCreateInfo, nullptr, &topLevelAS.handle);
|
||||
|
||||
// Create a small scratch buffer used during build of the top level acceleration structure
|
||||
ScratchBuffer scratchBuffer = createScratchBuffer(accelerationStructureBuildSizesInfo.buildScratchSize);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
|
||||
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = topLevelAS.handle;
|
||||
accelerationBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR accelerationStructureBuildRangeInfo{};
|
||||
accelerationStructureBuildRangeInfo.primitiveCount = 1;
|
||||
accelerationStructureBuildRangeInfo.primitiveOffset = 0;
|
||||
accelerationStructureBuildRangeInfo.firstVertex = 0;
|
||||
accelerationStructureBuildRangeInfo.transformOffset = 0;
|
||||
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> accelerationBuildStructureRangeInfos = { &accelerationStructureBuildRangeInfo };
|
||||
|
||||
// Build the acceleration structure on the device via a one-time command buffer submission
|
||||
// Some implementations may support acceleration structure building on the host (VkPhysicalDeviceAccelerationStructureFeaturesKHR->accelerationStructureHostCommands), but we prefer device builds
|
||||
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vkCmdBuildAccelerationStructuresKHR(
|
||||
commandBuffer,
|
||||
1,
|
||||
&accelerationBuildGeometryInfo,
|
||||
accelerationBuildStructureRangeInfos.data());
|
||||
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
|
||||
|
||||
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
|
||||
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
|
||||
accelerationDeviceAddressInfo.accelerationStructure = topLevelAS.handle;
|
||||
topLevelAS.deviceAddress = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
|
||||
deleteScratchBuffer(scratchBuffer);
|
||||
instancesBuffer.destroy();
|
||||
}
|
||||
|
||||
/*
|
||||
Create the Shader Binding Tables that binds the programs and top-level acceleration structure
|
||||
|
||||
SBT Layout used in this sample:
|
||||
|
||||
/-----------\
|
||||
| raygen |
|
||||
|-----------|
|
||||
| miss |
|
||||
|-----------|
|
||||
| hit |
|
||||
\-----------/
|
||||
|
||||
*/
|
||||
void createShaderBindingTables() {
|
||||
const uint32_t handleSize = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
const uint32_t handleSizeAligned = vks::tools::alignedSize(rayTracingPipelineProperties.shaderGroupHandleSize, rayTracingPipelineProperties.shaderGroupHandleAlignment);
|
||||
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
const uint32_t sbtSize = groupCount * handleSizeAligned;
|
||||
|
||||
std::vector<uint8_t> shaderHandleStorage(sbtSize);
|
||||
VK_CHECK_RESULT(vkGetRayTracingShaderGroupHandlesKHR(device, pipeline, 0, groupCount, sbtSize, shaderHandleStorage.data()));
|
||||
|
||||
createShaderBindingTable(shaderBindingTables.raygen, 1);
|
||||
createShaderBindingTable(shaderBindingTables.miss, 1);
|
||||
createShaderBindingTable(shaderBindingTables.hit, 1);
|
||||
|
||||
// Copy handles
|
||||
memcpy(shaderBindingTables.raygen.mapped, shaderHandleStorage.data(), handleSize);
|
||||
memcpy(shaderBindingTables.miss.mapped, shaderHandleStorage.data() + handleSizeAligned, handleSize);
|
||||
memcpy(shaderBindingTables.hit.mapped, shaderHandleStorage.data() + handleSizeAligned * 2, handleSize);
|
||||
}
|
||||
|
||||
/*
|
||||
Create the descriptor sets used for the ray tracing dispatch
|
||||
*/
|
||||
void createDescriptorSets()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
{ VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2 }
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolCreateInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool));
|
||||
|
||||
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet));
|
||||
|
||||
VkWriteDescriptorSetAccelerationStructureKHR descriptorAccelerationStructureInfo{};
|
||||
descriptorAccelerationStructureInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR;
|
||||
descriptorAccelerationStructureInfo.accelerationStructureCount = 1;
|
||||
descriptorAccelerationStructureInfo.pAccelerationStructures = &topLevelAS.handle;
|
||||
|
||||
VkWriteDescriptorSet accelerationStructureWrite{};
|
||||
accelerationStructureWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
// The specialized acceleration structure descriptor has to be chained
|
||||
accelerationStructureWrite.pNext = &descriptorAccelerationStructureInfo;
|
||||
accelerationStructureWrite.dstSet = descriptorSet;
|
||||
accelerationStructureWrite.dstBinding = 0;
|
||||
accelerationStructureWrite.descriptorCount = 1;
|
||||
accelerationStructureWrite.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
|
||||
VkDescriptorImageInfo storageImageDescriptor{};
|
||||
storageImageDescriptor.imageView = storageImage.view;
|
||||
storageImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
VkWriteDescriptorSet resultImageWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor);
|
||||
VkWriteDescriptorSet uniformBufferWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor);
|
||||
VkWriteDescriptorSet textureImageWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3, &texture.descriptor);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
accelerationStructureWrite,
|
||||
resultImageWrite,
|
||||
uniformBufferWrite,
|
||||
textureImageWrite
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
/*
|
||||
Create our ray tracing pipeline
|
||||
*/
|
||||
void createRayTracingPipeline()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
// Binding 0: Acceleration structure
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, 0),
|
||||
// Binding 1: Storage image
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_RAYGEN_BIT_KHR, 1),
|
||||
// Binding 2: Uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR, 2),
|
||||
// Binding 3: Texture image
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR, 3)
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayout));
|
||||
|
||||
// We pass buffer references for vertex and index buffers via push constants
|
||||
VkPushConstantRange pushConstantRange{};
|
||||
pushConstantRange.stageFlags = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR;
|
||||
pushConstantRange.offset = 0;
|
||||
pushConstantRange.size = sizeof(uint64_t) * 2;
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
|
||||
pipelineLayoutCI.pushConstantRangeCount = 1;
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
|
||||
/*
|
||||
Setup ray tracing shader groups
|
||||
*/
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
||||
|
||||
// Ray generation group
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
shaderGroup.generalShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
// Miss group
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
shaderGroup.generalShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
// Closest hit group for doing texture lookups
|
||||
// This group also uses an anyhit shader for doing transparency
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
|
||||
shaderGroup.generalShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.closestHitShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
// @todo: comment
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/anyhit.rahit.spv", VK_SHADER_STAGE_ANY_HIT_BIT_KHR));
|
||||
shaderGroup.anyHitShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
/*
|
||||
Create the ray tracing pipeline
|
||||
*/
|
||||
VkRayTracingPipelineCreateInfoKHR rayTracingPipelineCI{};
|
||||
rayTracingPipelineCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
|
||||
rayTracingPipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
rayTracingPipelineCI.pStages = shaderStages.data();
|
||||
rayTracingPipelineCI.groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
rayTracingPipelineCI.pGroups = shaderGroups.data();
|
||||
rayTracingPipelineCI.maxPipelineRayRecursionDepth = 1;
|
||||
rayTracingPipelineCI.layout = pipelineLayout;
|
||||
VK_CHECK_RESULT(vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, VK_NULL_HANDLE, 1, &rayTracingPipelineCI, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
/*
|
||||
Create the uniform buffer used to pass matrices to the ray tracing ray generation shader
|
||||
*/
|
||||
void createUniformBuffer()
|
||||
{
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&ubo,
|
||||
sizeof(uniformData),
|
||||
&uniformData));
|
||||
VK_CHECK_RESULT(ubo.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
/*
|
||||
If the window has been resized, we need to recreate the storage image and it's descriptor
|
||||
*/
|
||||
void handleResize()
|
||||
{
|
||||
// Recreate image
|
||||
createStorageImage(swapChain.colorFormat, { width, height, 1 });
|
||||
// Update descriptor
|
||||
VkDescriptorImageInfo storageImageDescriptor{ VK_NULL_HANDLE, storageImage.view, VK_IMAGE_LAYOUT_GENERAL };
|
||||
VkWriteDescriptorSet resultImageWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor);
|
||||
vkUpdateDescriptorSets(device, 1, &resultImageWrite, 0, VK_NULL_HANDLE);
|
||||
resized = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Command buffer generation
|
||||
*/
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
if (resized)
|
||||
{
|
||||
handleResize();
|
||||
}
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkImageSubresourceRange subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
/*
|
||||
Dispatch the ray tracing commands
|
||||
*/
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout, 0, 1, &descriptorSet, 0, 0);
|
||||
|
||||
struct BufferReferences {
|
||||
uint64_t vertices;
|
||||
uint64_t indices;
|
||||
} bufferReferences;
|
||||
|
||||
bufferReferences.vertices = getBufferDeviceAddress(vertexBuffer.buffer);
|
||||
bufferReferences.indices = getBufferDeviceAddress(indexBuffer.buffer);
|
||||
|
||||
// @todo: comment
|
||||
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR, 0, sizeof(uint64_t) * 2, &bufferReferences);
|
||||
|
||||
VkStridedDeviceAddressRegionKHR emptySbtEntry = {};
|
||||
vkCmdTraceRaysKHR(
|
||||
drawCmdBuffers[i],
|
||||
&shaderBindingTables.raygen.stridedDeviceAddressRegion,
|
||||
&shaderBindingTables.miss.stridedDeviceAddressRegion,
|
||||
&shaderBindingTables.hit.stridedDeviceAddressRegion,
|
||||
&emptySbtEntry,
|
||||
width,
|
||||
height,
|
||||
1);
|
||||
|
||||
/*
|
||||
Copy ray tracing output to swap chain image
|
||||
*/
|
||||
|
||||
// Prepare current swap chain image as transfer destination
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
swapChain.images[i],
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
// Prepare ray tracing output image as transfer source
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
storageImage.image,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
VkImageCopy copyRegion{};
|
||||
copyRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
|
||||
copyRegion.srcOffset = { 0, 0, 0 };
|
||||
copyRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
|
||||
copyRegion.dstOffset = { 0, 0, 0 };
|
||||
copyRegion.extent = { width, height, 1 };
|
||||
vkCmdCopyImage(drawCmdBuffers[i], storageImage.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, swapChain.images[i], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region);
|
||||
|
||||
// Transition swap chain image back for presentation
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
swapChain.images[i],
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
subresourceRange);
|
||||
|
||||
// Transition ray tracing output image back to general layout
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
storageImage.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
subresourceRange);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uniformData.projInverse = glm::inverse(camera.matrices.perspective);
|
||||
uniformData.viewInverse = glm::inverse(camera.matrices.view);
|
||||
memcpy(ubo.mapped, &uniformData, sizeof(uniformData));
|
||||
}
|
||||
|
||||
void getEnabledFeatures()
|
||||
{
|
||||
// Enable features required for ray tracing using feature chaining via pNext
|
||||
enabledBufferDeviceAddresFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
|
||||
enabledBufferDeviceAddresFeatures.bufferDeviceAddress = VK_TRUE;
|
||||
|
||||
enabledRayTracingPipelineFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR;
|
||||
enabledRayTracingPipelineFeatures.rayTracingPipeline = VK_TRUE;
|
||||
enabledRayTracingPipelineFeatures.pNext = &enabledBufferDeviceAddresFeatures;
|
||||
|
||||
enabledAccelerationStructureFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
|
||||
enabledAccelerationStructureFeatures.accelerationStructure = VK_TRUE;
|
||||
enabledAccelerationStructureFeatures.pNext = &enabledRayTracingPipelineFeatures;
|
||||
|
||||
deviceCreatepNextChain = &enabledAccelerationStructureFeatures;
|
||||
}
|
||||
|
||||
void loadAssets()
|
||||
{
|
||||
texture.loadFromFile(getAssetPath() + "textures/gratefloor_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanRaytracingSample::prepare();
|
||||
|
||||
loadAssets();
|
||||
|
||||
// Create the acceleration structures used to render the ray traced scene
|
||||
createBottomLevelAccelerationStructure();
|
||||
createTopLevelAccelerationStructure();
|
||||
|
||||
createStorageImage(swapChain.colorFormat, { width, height, 1 });
|
||||
createUniformBuffer();
|
||||
createRayTracingPipeline();
|
||||
createShaderBindingTables();
|
||||
createDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated)
|
||||
updateUniformBuffers();
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue