Updated screenshot and info in offscreen example
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@ -74,7 +74,7 @@ Demonstrates the use of push constants for updating small blocks of shader data
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### Offscreen rendering
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<img src="./screenshots/basic_offscreen.png" height="128px">
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Uses a separate framebuffer (that is not part of the swap chain) for rendering a 3D scene off screen and blits it into a texture target displayed on a quad. The blit does scaling and (if required) also format conversions.
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Uses a separate framebuffer (that is not part of the swap chain) and a texture target for offscreen rendering. The texture is then used as a mirror.
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### Radial blur
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<img src="./screenshots/radial_blur.png" height="128px">
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