Updated screenshot and info in offscreen example

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saschawillems 2016-01-14 21:34:16 +01:00
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@ -74,7 +74,7 @@ Demonstrates the use of push constants for updating small blocks of shader data
### Offscreen rendering ### Offscreen rendering
<img src="./screenshots/basic_offscreen.png" height="128px"> <img src="./screenshots/basic_offscreen.png" height="128px">
Uses a separate framebuffer (that is not part of the swap chain) for rendering a 3D scene off screen and blits it into a texture target displayed on a quad. The blit does scaling and (if required) also format conversions. Uses a separate framebuffer (that is not part of the swap chain) and a texture target for offscreen rendering. The texture is then used as a mirror.
### Radial blur ### Radial blur
<img src="./screenshots/radial_blur.png" height="128px"> <img src="./screenshots/radial_blur.png" height="128px">

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