Moved example source files into sub folder
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69 changed files with 685 additions and 164 deletions
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examples/computecloth/computecloth.cpp
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754
examples/computecloth/computecloth.cpp
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/*
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* Vulkan Example - Compute shader sloth simulation
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*
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* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
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*
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* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <random>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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uint32_t sceneSetup = 0;
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uint32_t readSet = 0;
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uint32_t indexCount;
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bool simulateWind = false;
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vks::Texture2D textureCloth;
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_NORMAL,
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});
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vks::Model modelSphere;
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// Resources for the graphics part of the example
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struct {
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout;
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struct Pipelines {
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VkPipeline cloth;
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VkPipeline sphere;
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} pipelines;
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vks::Buffer indices;
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vks::Buffer uniformBuffer;
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struct graphicsUBO {
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glm::mat4 projection;
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glm::mat4 view;
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glm::vec4 lightPos = glm::vec4(-1.0f, 2.0f, -1.0f, 1.0f);
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} ubo;
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} graphics;
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// Resources for the compute part of the example
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struct {
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struct StorageBuffers {
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vks::Buffer input;
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vks::Buffer output;
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} storageBuffers;
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vks::Buffer uniformBuffer;
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VkQueue queue;
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VkCommandPool commandPool;
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std::array<VkCommandBuffer,2> commandBuffers;
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VkFence fence;
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VkDescriptorSetLayout descriptorSetLayout;
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std::array<VkDescriptorSet,2> descriptorSets;
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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struct computeUBO {
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float deltaT = 0.0f;
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float particleMass = 0.1f;
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float springStiffness = 2000.0f;
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float damping = 0.25f;
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float restDistH;
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float restDistV;
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float restDistD;
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float sphereRadius = 0.5f;
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glm::vec4 spherePos = glm::vec4(0.0f, 0.0f, 0.0f, 0.0f);
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glm::vec4 gravity = glm::vec4(0.0f, 9.8f, 0.0f, 0.0f);
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glm::ivec2 particleCount;
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} ubo;
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} compute;
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// SSBO cloth grid particle declaration
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struct Particle {
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glm::vec4 pos;
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glm::vec4 vel;
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glm::vec4 uv;
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glm::vec4 normal;
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float pinned;
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glm::vec3 _pad0;
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};
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struct Cloth {
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glm::uvec2 gridsize = glm::uvec2(60, 60);
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glm::vec2 size = glm::vec2(2.5f, 2.5f);
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} cloth;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Compute shader cloth simulation";
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-30.0f, -45.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -3.5f));
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settings.overlay = true;
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srand((unsigned int)time(NULL));
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}
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~VulkanExample()
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{
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// Graphics
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graphics.uniformBuffer.destroy();
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vkDestroyPipeline(device, graphics.pipelines.cloth, nullptr);
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vkDestroyPipeline(device, graphics.pipelines.sphere, nullptr);
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vkDestroyPipelineLayout(device, graphics.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, graphics.descriptorSetLayout, nullptr);
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textureCloth.destroy();
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modelSphere.destroy();
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// Compute
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compute.storageBuffers.input.destroy();
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compute.storageBuffers.output.destroy();
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compute.uniformBuffer.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyPipeline(device, compute.pipeline, nullptr);
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vkDestroyFence(device, compute.fence, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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}
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};
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void loadAssets()
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{
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textureCloth.loadFromFile(getAssetPath() + "textures/vulkan_cloth_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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modelSphere.loadFromFile(getAssetPath() + "models/geosphere.obj", vertexLayout, compute.ubo.sphereRadius * 0.05f, vulkanDevice, queue);
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}
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void buildCommandBuffers()
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{
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// Destroy command buffers if already present
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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// Draw the particle system using the update vertex buffer
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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// Render sphere
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if (sceneSetup == 0) {
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelines.sphere);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], modelSphere.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &modelSphere.vertices.buffer, offsets);
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vkCmdDrawIndexed(drawCmdBuffers[i], modelSphere.indexCount, 1, 0, 0, 0);
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}
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// Render cloth
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelines.cloth);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], graphics.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &compute.storageBuffers.output.buffer, offsets);
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vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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// todo: check barriers (validation, separate compute queue)
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void buildComputeCommandBuffer()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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for (uint32_t i = 0; i < 2; i++) {
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VK_CHECK_RESULT(vkBeginCommandBuffer(compute.commandBuffers[i], &cmdBufInfo));
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VkBufferMemoryBarrier bufferBarrier = vks::initializers::bufferMemoryBarrier();
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bufferBarrier.srcAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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bufferBarrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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bufferBarrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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bufferBarrier.size = VK_WHOLE_SIZE;
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std::vector<VkBufferMemoryBarrier> bufferBarriers;
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bufferBarrier.buffer = compute.storageBuffers.input.buffer;
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bufferBarriers.push_back(bufferBarrier);
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bufferBarrier.buffer = compute.storageBuffers.output.buffer;
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bufferBarriers.push_back(bufferBarrier);
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vkCmdPipelineBarrier(compute.commandBuffers[i],
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
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0, nullptr);
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vkCmdBindPipeline(compute.commandBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipeline);
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uint32_t calculateNormals = 0;
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vkCmdPushConstants(compute.commandBuffers[i], compute.pipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(uint32_t), &calculateNormals);
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// Dispatch the compute job
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const uint32_t iterations = 64;
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for (uint32_t j = 0; j < iterations; j++) {
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readSet = 1 - readSet;
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vkCmdBindDescriptorSets(compute.commandBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipelineLayout, 0, 1, &compute.descriptorSets[readSet], 0, 0);
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if (j == iterations - 1) {
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calculateNormals = 1;
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vkCmdPushConstants(compute.commandBuffers[i], compute.pipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(uint32_t), &calculateNormals);
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}
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vkCmdDispatch(compute.commandBuffers[i], cloth.gridsize.x / 10, cloth.gridsize.y / 10, 1);
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for (auto &barrier : bufferBarriers) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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barrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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}
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vkCmdPipelineBarrier(
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compute.commandBuffers[i],
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
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0, nullptr);
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}
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for (auto &barrier : bufferBarriers) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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barrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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barrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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}
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vkCmdPipelineBarrier(
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compute.commandBuffers[i],
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
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0, nullptr);
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vkEndCommandBuffer(compute.commandBuffers[i]);
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}
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}
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// Setup and fill the compute shader storage buffers containing the particles
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void prepareStorageBuffers()
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{
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std::vector<Particle> particleBuffer(cloth.gridsize.x * cloth.gridsize.y);
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float dx = cloth.size.x / (cloth.gridsize.x - 1);
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float dy = cloth.size.y / (cloth.gridsize.y - 1);
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float du = 1.0f / (cloth.gridsize.x - 1);
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float dv = 1.0f / (cloth.gridsize.y - 1);
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switch (sceneSetup) {
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case 0 :
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{
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// Horz. cloth falls onto sphere
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glm::mat4 transM = glm::translate(glm::mat4(1.0f), glm::vec3(- cloth.size.x / 2.0f, -2.0f, - cloth.size.y / 2.0f));
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for (uint32_t i = 0; i < cloth.gridsize.y; i++) {
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for (uint32_t j = 0; j < cloth.gridsize.x; j++) {
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particleBuffer[i + j * cloth.gridsize.y].pos = transM * glm::vec4(dx * j, 0.0f, dy * i, 1.0f);
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particleBuffer[i + j * cloth.gridsize.y].vel = glm::vec4(0.0f);
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particleBuffer[i + j * cloth.gridsize.y].uv = glm::vec4(1.0f - du * i, dv * j, 0.0f, 0.0f);
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}
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}
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break;
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}
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case 1:
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{
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// Vert. Pinned cloth
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glm::mat4 transM = glm::translate(glm::mat4(1.0f), glm::vec3(- cloth.size.x / 2.0f, - cloth.size.y / 2.0f, 0.0f));
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for (uint32_t i = 0; i < cloth.gridsize.y; i++) {
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for (uint32_t j = 0; j < cloth.gridsize.x; j++) {
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particleBuffer[i + j * cloth.gridsize.y].pos = transM * glm::vec4(dx * j, dy * i, 0.0f, 1.0f);
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particleBuffer[i + j * cloth.gridsize.y].vel = glm::vec4(0.0f);
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particleBuffer[i + j * cloth.gridsize.y].uv = glm::vec4(du * j, dv * i, 0.0f, 0.0f);
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// Pin some particles
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particleBuffer[i + j * cloth.gridsize.y].pinned = (i == 0) && ((j == 0) || (j == cloth.gridsize.x / 3) || (j == cloth.gridsize.x - cloth.gridsize.x / 3) || (j == cloth.gridsize.x - 1));
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// Remove sphere
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compute.ubo.spherePos.z = -10.0f;
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}
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}
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break;
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}
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}
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VkDeviceSize storageBufferSize = particleBuffer.size() * sizeof(Particle);
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// Staging
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// SSBO won't be changed on the host after upload so copy to device local memory
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vks::Buffer stagingBuffer;
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&stagingBuffer,
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storageBufferSize,
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particleBuffer.data());
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&compute.storageBuffers.input,
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storageBufferSize);
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&compute.storageBuffers.output,
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storageBufferSize);
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// Copy from staging buffer
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VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy copyRegion = {};
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copyRegion.size = storageBufferSize;
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffers.input.buffer, 1, ©Region);
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vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffers.output.buffer, 1, ©Region);
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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stagingBuffer.destroy();
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// Indices
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std::vector<uint32_t> indices;
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for (uint32_t y = 0; y < cloth.gridsize.y - 1; y++) {
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for (uint32_t x = 0; x < cloth.gridsize.x; x++) {
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indices.push_back((y + 1) * cloth.gridsize.x + x);
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indices.push_back((y)* cloth.gridsize.x + x);
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}
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// Primitive restart (signlaed by special value 0xFFFFFFFF)
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indices.push_back(0xFFFFFFFF);
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}
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uint32_t indexBufferSize = static_cast<uint32_t>(indices.size()) * sizeof(uint32_t);
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indexCount = static_cast<uint32_t>(indices.size());
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&stagingBuffer,
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||||
indexBufferSize,
|
||||
indices.data());
|
||||
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
&graphics.indices,
|
||||
indexBufferSize);
|
||||
|
||||
// Copy from staging buffer
|
||||
copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
copyRegion = {};
|
||||
copyRegion.size = indexBufferSize;
|
||||
vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, graphics.indices.buffer, 1, ©Region);
|
||||
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
|
||||
|
||||
stagingBuffer.destroy();
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupLayoutsAndDescriptors()
|
||||
{
|
||||
// Set layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &graphics.descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(&graphics.descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
|
||||
|
||||
// Set
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &graphics.descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSet));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(graphics.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &graphics.uniformBuffer.descriptor),
|
||||
vks::initializers::writeDescriptorSet(graphics.descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureCloth.descriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 0, VK_TRUE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables, 0);
|
||||
|
||||
// Rendering pipeline
|
||||
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/computecloth/cloth.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/computecloth/cloth.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vks::initializers::pipelineCreateInfo(
|
||||
graphics.pipelineLayout,
|
||||
renderPass,
|
||||
0);
|
||||
|
||||
// Input attributes
|
||||
|
||||
// Binding description
|
||||
std::vector<VkVertexInputBindingDescription> inputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, sizeof(Particle), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||
};
|
||||
|
||||
// Attribute descriptions
|
||||
std::vector<VkVertexInputAttributeDescription> inputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Particle, pos)),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Particle, uv)),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Particle, normal))
|
||||
};
|
||||
|
||||
// Assign to vertex buffer
|
||||
VkPipelineVertexInputStateCreateInfo inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(inputBindings.size());
|
||||
inputState.pVertexBindingDescriptions = inputBindings.data();
|
||||
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(inputAttributes.size());
|
||||
inputState.pVertexAttributeDescriptions = inputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &inputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
pipelineCreateInfo.renderPass = renderPass;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipelines.cloth));
|
||||
|
||||
// Sphere rendering pipeline
|
||||
inputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||
};
|
||||
inputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 3),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 5)
|
||||
};
|
||||
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(inputAttributes.size());
|
||||
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/computecloth/sphere.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/computecloth/sphere.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipelines.sphere));
|
||||
}
|
||||
|
||||
void prepareCompute()
|
||||
{
|
||||
// Create a compute capable device queue
|
||||
vkGetDeviceQueue(device, vulkanDevice->queueFamilyIndices.compute, 0, &compute.queue);
|
||||
|
||||
// Create compute pipeline
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 0),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 1),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 2),
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &compute.descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(&compute.descriptorSetLayout, 1);
|
||||
|
||||
// Push constants used to pass some parameters
|
||||
VkPushConstantRange pushConstantRange =
|
||||
vks::initializers::pushConstantRange(VK_SHADER_STAGE_COMPUTE_BIT, sizeof(uint32_t), 0);
|
||||
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &compute.descriptorSetLayout, 1);
|
||||
|
||||
// Create two descriptor sets with input and output buffers switched
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSets[0]));
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSets[1]));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &compute.storageBuffers.input.descriptor),
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &compute.storageBuffers.output.descriptor),
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &compute.uniformBuffer.descriptor),
|
||||
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &compute.storageBuffers.output.descriptor),
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &compute.storageBuffers.input.descriptor),
|
||||
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &compute.uniformBuffer.descriptor)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
|
||||
|
||||
// Create pipeline
|
||||
VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(compute.pipelineLayout, 0);
|
||||
computePipelineCreateInfo.stage = loadShader(getAssetPath() + "shaders/computecloth/cloth.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
|
||||
|
||||
// Separate command pool as queue family for compute may be different than graphics
|
||||
VkCommandPoolCreateInfo cmdPoolInfo = {};
|
||||
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
cmdPoolInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
|
||||
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &compute.commandPool));
|
||||
|
||||
// Create a command buffer for compute operations
|
||||
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
||||
vks::initializers::commandBufferAllocateInfo(compute.commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 2);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &compute.commandBuffers[0]));
|
||||
|
||||
// Fence for compute CB sync
|
||||
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
|
||||
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &compute.fence));
|
||||
|
||||
// Build a single command buffer containing the compute dispatch commands
|
||||
buildComputeCommandBuffer();
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Compute shader uniform buffer block
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&compute.uniformBuffer,
|
||||
sizeof(compute.ubo));
|
||||
VK_CHECK_RESULT(compute.uniformBuffer.map());
|
||||
|
||||
// Initial values
|
||||
float dx = cloth.size.x / (cloth.gridsize.x - 1);
|
||||
float dy = cloth.size.y / (cloth.gridsize.y - 1);
|
||||
|
||||
compute.ubo.restDistH = dx;
|
||||
compute.ubo.restDistV = dy;
|
||||
compute.ubo.restDistD = sqrtf(dx * dx + dy * dy);
|
||||
compute.ubo.particleCount = cloth.gridsize;
|
||||
|
||||
updateComputeUBO();
|
||||
|
||||
// Vertex shader uniform buffer block
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&graphics.uniformBuffer,
|
||||
sizeof(graphics.ubo));
|
||||
VK_CHECK_RESULT(graphics.uniformBuffer.map());
|
||||
|
||||
updateGraphicsUBO();
|
||||
}
|
||||
|
||||
void updateComputeUBO()
|
||||
{
|
||||
if (!paused) {
|
||||
compute.ubo.deltaT = 0.000005f;
|
||||
// todo: base on frametime
|
||||
//compute.ubo.deltaT = frameTimer * 0.0075f;
|
||||
|
||||
std::mt19937 rg((unsigned)time(nullptr));
|
||||
std::uniform_real_distribution<float> rd(1.0f, 6.0f);
|
||||
|
||||
if (simulateWind) {
|
||||
compute.ubo.gravity.x = cos(glm::radians(-timer * 360.0f)) * (rd(rg) - rd(rg));
|
||||
compute.ubo.gravity.z = sin(glm::radians(timer * 360.0f)) * (rd(rg) - rd(rg));
|
||||
}
|
||||
else {
|
||||
compute.ubo.gravity.x = 0.0f;
|
||||
compute.ubo.gravity.z = 0.0f;
|
||||
}
|
||||
}
|
||||
else {
|
||||
compute.ubo.deltaT = 0.0f;
|
||||
}
|
||||
memcpy(compute.uniformBuffer.mapped, &compute.ubo, sizeof(compute.ubo));
|
||||
}
|
||||
|
||||
void updateGraphicsUBO()
|
||||
{
|
||||
graphics.ubo.projection = camera.matrices.perspective;
|
||||
graphics.ubo.view = camera.matrices.view;
|
||||
memcpy(graphics.uniformBuffer.mapped, &graphics.ubo, sizeof(graphics.ubo));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
// Submit graphics commands
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
|
||||
vkWaitForFences(device, 1, &compute.fence, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(device, 1, &compute.fence);
|
||||
|
||||
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
|
||||
computeSubmitInfo.commandBufferCount = 1;
|
||||
computeSubmitInfo.pCommandBuffers = &compute.commandBuffers[readSet];
|
||||
|
||||
VK_CHECK_RESULT(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, compute.fence));
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareStorageBuffers();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorPool();
|
||||
setupLayoutsAndDescriptors();
|
||||
preparePipelines();
|
||||
prepareCompute();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
|
||||
updateComputeUBO();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateGraphicsUBO();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Settings")) {
|
||||
overlay->checkBox("Simulate wind", &simulateWind);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue