Moved example source files into sub folder
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69 changed files with 685 additions and 164 deletions
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examples/debugmarker/debugmarker.cpp
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examples/debugmarker/debugmarker.cpp
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/*
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* Vulkan Example - Example for VK_EXT_debug_marker extension. To be used in conjuction with a debugging app like RenderDoc (https://renderdoc.org)
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanBuffer.hpp"
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#include "VulkanModel.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Offscreen properties
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#define OFFSCREEN_DIM 256
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#define OFFSCREEN_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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#define OFFSCREEN_FILTER VK_FILTER_LINEAR;
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// Setup and functions for the VK_EXT_debug_marker_extension
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// Extension spec can be found at https://github.com/KhronosGroup/Vulkan-Docs/blob/1.0-VK_EXT_debug_marker/doc/specs/vulkan/appendices/VK_EXT_debug_marker.txt
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// Note that the extension will only be present if run from an offline debugging application
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namespace DebugMarker
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{
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bool active = false;
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bool extensionPresent = false;
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PFN_vkDebugMarkerSetObjectTagEXT vkDebugMarkerSetObjectTag = VK_NULL_HANDLE;
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PFN_vkDebugMarkerSetObjectNameEXT vkDebugMarkerSetObjectName = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerBeginEXT vkCmdDebugMarkerBegin = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerEndEXT vkCmdDebugMarkerEnd = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerInsertEXT vkCmdDebugMarkerInsert = VK_NULL_HANDLE;
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// Get function pointers for the debug report extensions from the device
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void setup(VkDevice device, VkPhysicalDevice physicalDevice)
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{
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// Check if the debug marker extension is present (which is the case if run from a graphics debugger)
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uint32_t extensionCount;
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vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, nullptr);
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std::vector<VkExtensionProperties> extensions(extensionCount);
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vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, extensions.data());
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for (auto extension : extensions) {
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if (strcmp(extension.extensionName, VK_EXT_DEBUG_MARKER_EXTENSION_NAME) == 0) {
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extensionPresent = true;
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break;
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}
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}
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if (extensionPresent) {
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// The debug marker extension is not part of the core, so function pointers need to be loaded manually
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vkDebugMarkerSetObjectTag = (PFN_vkDebugMarkerSetObjectTagEXT)vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectTagEXT");
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vkDebugMarkerSetObjectName = (PFN_vkDebugMarkerSetObjectNameEXT)vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectNameEXT");
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vkCmdDebugMarkerBegin = (PFN_vkCmdDebugMarkerBeginEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerBeginEXT");
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vkCmdDebugMarkerEnd = (PFN_vkCmdDebugMarkerEndEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerEndEXT");
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vkCmdDebugMarkerInsert = (PFN_vkCmdDebugMarkerInsertEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerInsertEXT");
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// Set flag if at least one function pointer is present
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active = (vkDebugMarkerSetObjectName != VK_NULL_HANDLE);
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}
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else {
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std::cout << "Warning: " << VK_EXT_DEBUG_MARKER_EXTENSION_NAME << " not present, debug markers are disabled.";
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std::cout << "Try running from inside a Vulkan graphics debugger (e.g. RenderDoc)" << std::endl;
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}
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}
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// Sets the debug name of an object
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// All Objects in Vulkan are represented by their 64-bit handles which are passed into this function
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// along with the object type
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void setObjectName(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name)
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if (active)
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{
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VkDebugMarkerObjectNameInfoEXT nameInfo = {};
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nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT;
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nameInfo.objectType = objectType;
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nameInfo.object = object;
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nameInfo.pObjectName = name;
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vkDebugMarkerSetObjectName(device, &nameInfo);
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}
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}
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// Set the tag for an object
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void setObjectTag(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, uint64_t name, size_t tagSize, const void* tag)
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if (active)
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{
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VkDebugMarkerObjectTagInfoEXT tagInfo = {};
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tagInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT;
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tagInfo.objectType = objectType;
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tagInfo.object = object;
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tagInfo.tagName = name;
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tagInfo.tagSize = tagSize;
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tagInfo.pTag = tag;
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vkDebugMarkerSetObjectTag(device, &tagInfo);
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}
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}
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// Start a new debug marker region
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void beginRegion(VkCommandBuffer cmdbuffer, const char* pMarkerName, glm::vec4 color)
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if (active)
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{
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VkDebugMarkerMarkerInfoEXT markerInfo = {};
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markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
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memcpy(markerInfo.color, &color[0], sizeof(float) * 4);
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markerInfo.pMarkerName = pMarkerName;
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vkCmdDebugMarkerBegin(cmdbuffer, &markerInfo);
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}
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}
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// Insert a new debug marker into the command buffer
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void insert(VkCommandBuffer cmdbuffer, std::string markerName, glm::vec4 color)
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if (active)
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{
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VkDebugMarkerMarkerInfoEXT markerInfo = {};
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markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
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memcpy(markerInfo.color, &color[0], sizeof(float) * 4);
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markerInfo.pMarkerName = markerName.c_str();
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vkCmdDebugMarkerInsert(cmdbuffer, &markerInfo);
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}
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}
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// End the current debug marker region
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void endRegion(VkCommandBuffer cmdBuffer)
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{
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// Check for valid function (may not be present if not runnin in a debugging application)
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if (vkCmdDebugMarkerEnd)
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{
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vkCmdDebugMarkerEnd(cmdBuffer);
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}
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}
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};
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_COLOR,
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});
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struct Scene {
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vks::Model model;
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std::vector<std::string> modelPartNames;
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void draw(VkCommandBuffer cmdBuffer)
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{
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(cmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &model.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(cmdBuffer, model.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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for (auto i = 0; i < model.parts.size(); i++)
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{
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// Add debug marker for mesh name
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DebugMarker::insert(cmdBuffer, "Draw \"" + modelPartNames[i] + "\"", glm::vec4(0.0f));
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vkCmdDrawIndexed(cmdBuffer, model.parts[i].indexCount, 1, model.parts[i].indexBase, 0, 0);
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}
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}
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void loadFromFile(std::string filename, vks::VulkanDevice* vulkanDevice, VkQueue queue)
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{
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model.loadFromFile(filename, vertexLayout, 1.0f, vulkanDevice, queue);
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}
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool wireframe = true;
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bool glow = true;
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Scene scene, sceneGlow;
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vks::Buffer uniformBuffer;
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(0.0f, 5.0f, 15.0f, 1.0f);
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} uboVS;
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struct Pipelines {
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VkPipeline toonshading;
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VkPipeline color;
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VkPipeline wireframe = VK_NULL_HANDLE;
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VkPipeline postprocess;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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struct {
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VkDescriptorSet scene;
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VkDescriptorSet fullscreen;
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} descriptorSets;
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// Framebuffer for offscreen rendering
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struct FrameBufferAttachment {
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VkImage image;
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VkDeviceMemory mem;
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VkImageView view;
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};
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struct OffscreenPass {
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int32_t width, height;
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VkFramebuffer frameBuffer;
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FrameBufferAttachment color, depth;
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VkRenderPass renderPass;
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VkSampler sampler;
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VkDescriptorImageInfo descriptor;
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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// Semaphore used to synchronize between offscreen and final scene render pass
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VkSemaphore semaphore = VK_NULL_HANDLE;
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} offscreenPass;
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// Random tag data
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struct DemoTag {
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const char name[17] = "debug marker tag";
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} demoTag;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -8.5f;
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zoomSpeed = 2.5f;
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rotationSpeed = 0.5f;
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rotation = { -4.35f, 16.25f, 0.0f };
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cameraPos = { 0.1f, 1.1f, 0.0f };
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title = "Debugging with VK_EXT_debug_marker";
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settings.overlay = true;
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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// Fill mode non solid is required for wireframe display
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if (deviceFeatures.fillModeNonSolid) {
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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};
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wireframe = deviceFeatures.fillModeNonSolid;
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.toonshading, nullptr);
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vkDestroyPipeline(device, pipelines.color, nullptr);
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vkDestroyPipeline(device, pipelines.postprocess, nullptr);
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if (pipelines.wireframe != VK_NULL_HANDLE) {
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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}
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Destroy and free mesh resources
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scene.model.destroy();
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sceneGlow.model.destroy();
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uniformBuffer.destroy();
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// Offscreen
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// Color attachment
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vkDestroyImageView(device, offscreenPass.color.view, nullptr);
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vkDestroyImage(device, offscreenPass.color.image, nullptr);
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vkFreeMemory(device, offscreenPass.color.mem, nullptr);
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// Depth attachment
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vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
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vkDestroyImage(device, offscreenPass.depth.image, nullptr);
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vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
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vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
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vkDestroySampler(device, offscreenPass.sampler, nullptr);
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vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
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vkFreeCommandBuffers(device, cmdPool, 1, &offscreenPass.commandBuffer);
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vkDestroySemaphore(device, offscreenPass.semaphore, nullptr);
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}
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// Prepare a texture target and framebuffer for offscreen rendering
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void prepareOffscreen()
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{
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offscreenPass.width = OFFSCREEN_DIM;
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offscreenPass.height = OFFSCREEN_DIM;
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// Find a suitable depth format
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VkFormat fbDepthFormat;
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VkBool32 validDepthFormat = vks::tools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
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assert(validDepthFormat);
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// Color attachment
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VkImageCreateInfo image = vks::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = OFFSCREEN_FORMAT;
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image.extent.width = offscreenPass.width;
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image.extent.height = offscreenPass.height;
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image.extent.depth = 1;
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image.mipLevels = 1;
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image.arrayLayers = 1;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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image.tiling = VK_IMAGE_TILING_OPTIMAL;
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// We will sample directly from the color attachment
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image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offscreenPass.color.image));
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vkGetImageMemoryRequirements(device, offscreenPass.color.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.color.mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.mem, 0));
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VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
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colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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colorImageView.format = OFFSCREEN_FORMAT;
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colorImageView.subresourceRange = {};
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colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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colorImageView.subresourceRange.baseMipLevel = 0;
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colorImageView.subresourceRange.levelCount = 1;
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colorImageView.subresourceRange.baseArrayLayer = 0;
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colorImageView.subresourceRange.layerCount = 1;
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colorImageView.image = offscreenPass.color.image;
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VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offscreenPass.color.view));
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// Create sampler to sample from the attachment in the fragment shader
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VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
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samplerInfo.magFilter = OFFSCREEN_FILTER;
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samplerInfo.minFilter = OFFSCREEN_FILTER;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeV = samplerInfo.addressModeU;
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samplerInfo.addressModeW = samplerInfo.addressModeU;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.maxAnisotropy = 1.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 1.0f;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &offscreenPass.sampler));
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// Depth stencil attachment
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image.format = fbDepthFormat;
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image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offscreenPass.depth.image));
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vkGetImageMemoryRequirements(device, offscreenPass.depth.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.depth.mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.mem, 0));
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VkImageViewCreateInfo depthStencilView = vks::initializers::imageViewCreateInfo();
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depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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depthStencilView.format = fbDepthFormat;
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depthStencilView.flags = 0;
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depthStencilView.subresourceRange = {};
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depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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depthStencilView.subresourceRange.baseMipLevel = 0;
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depthStencilView.subresourceRange.levelCount = 1;
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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depthStencilView.subresourceRange.layerCount = 1;
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depthStencilView.image = offscreenPass.depth.image;
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VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offscreenPass.depth.view));
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// Create a separate render pass for the offscreen rendering as it may differ from the one used for scene rendering
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std::array<VkAttachmentDescription, 2> attchmentDescriptions = {};
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// Color attachment
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attchmentDescriptions[0].format = OFFSCREEN_FORMAT;
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attchmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
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attchmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attchmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attchmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attchmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attchmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attchmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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// Depth attachment
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attchmentDescriptions[1].format = fbDepthFormat;
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attchmentDescriptions[1].samples = VK_SAMPLE_COUNT_1_BIT;
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attchmentDescriptions[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attchmentDescriptions[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attchmentDescriptions[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attchmentDescriptions[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attchmentDescriptions[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
attchmentDescriptions[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
|
||||
VkAttachmentReference depthReference = { 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
|
||||
|
||||
VkSubpassDescription subpassDescription = {};
|
||||
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpassDescription.colorAttachmentCount = 1;
|
||||
subpassDescription.pColorAttachments = &colorReference;
|
||||
subpassDescription.pDepthStencilAttachment = &depthReference;
|
||||
|
||||
// Use subpass dependencies for layout transitions
|
||||
std::array<VkSubpassDependency, 2> dependencies;
|
||||
|
||||
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependencies[0].dstSubpass = 0;
|
||||
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
||||
|
||||
dependencies[1].srcSubpass = 0;
|
||||
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
||||
|
||||
// Create the actual renderpass
|
||||
VkRenderPassCreateInfo renderPassInfo = {};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.attachmentCount = static_cast<uint32_t>(attchmentDescriptions.size());
|
||||
renderPassInfo.pAttachments = attchmentDescriptions.data();
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpassDescription;
|
||||
renderPassInfo.dependencyCount = static_cast<uint32_t>(dependencies.size());
|
||||
renderPassInfo.pDependencies = dependencies.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &offscreenPass.renderPass));
|
||||
|
||||
VkImageView attachments[2];
|
||||
attachments[0] = offscreenPass.color.view;
|
||||
attachments[1] = offscreenPass.depth.view;
|
||||
|
||||
VkFramebufferCreateInfo fbufCreateInfo = vks::initializers::framebufferCreateInfo();
|
||||
fbufCreateInfo.renderPass = offscreenPass.renderPass;
|
||||
fbufCreateInfo.attachmentCount = 2;
|
||||
fbufCreateInfo.pAttachments = attachments;
|
||||
fbufCreateInfo.width = offscreenPass.width;
|
||||
fbufCreateInfo.height = offscreenPass.height;
|
||||
fbufCreateInfo.layers = 1;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreenPass.frameBuffer));
|
||||
|
||||
// Fill a descriptor for later use in a descriptor set
|
||||
offscreenPass.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
offscreenPass.descriptor.imageView = offscreenPass.color.view;
|
||||
offscreenPass.descriptor.sampler = offscreenPass.sampler;
|
||||
|
||||
// Name some objects for debugging
|
||||
DebugMarker::setObjectName(device, (uint64_t)offscreenPass.color.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen color framebuffer");
|
||||
DebugMarker::setObjectName(device, (uint64_t)offscreenPass.depth.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen depth framebuffer");
|
||||
DebugMarker::setObjectName(device, (uint64_t)offscreenPass.sampler, VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, "Off-screen framebuffer default sampler");
|
||||
}
|
||||
|
||||
// Command buffer for rendering color only scene for glow
|
||||
void buildOffscreenCommandBuffer()
|
||||
{
|
||||
if (offscreenPass.commandBuffer == VK_NULL_HANDLE)
|
||||
{
|
||||
offscreenPass.commandBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, false);
|
||||
}
|
||||
if (offscreenPass.semaphore == VK_NULL_HANDLE)
|
||||
{
|
||||
// Create a semaphore used to synchronize offscreen rendering and usage
|
||||
VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo();
|
||||
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &offscreenPass.semaphore));
|
||||
}
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||
renderPassBeginInfo.renderPass = offscreenPass.renderPass;
|
||||
renderPassBeginInfo.framebuffer = offscreenPass.frameBuffer;
|
||||
renderPassBeginInfo.renderArea.extent.width = offscreenPass.width;
|
||||
renderPassBeginInfo.renderArea.extent.height = offscreenPass.height;
|
||||
renderPassBeginInfo.clearValueCount = 2;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(offscreenPass.commandBuffer, &cmdBufInfo));
|
||||
|
||||
// Start a new debug marker region
|
||||
DebugMarker::beginRegion(offscreenPass.commandBuffer, "Off-screen scene rendering", glm::vec4(1.0f, 0.78f, 0.05f, 1.0f));
|
||||
|
||||
VkViewport viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(offscreenPass.commandBuffer, 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
|
||||
vkCmdSetScissor(offscreenPass.commandBuffer, 0, 1, &scissor);
|
||||
|
||||
vkCmdBeginRenderPass(offscreenPass.commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vkCmdBindDescriptorSets(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.scene, 0, NULL);
|
||||
vkCmdBindPipeline(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.color);
|
||||
|
||||
// Draw glow scene
|
||||
sceneGlow.draw(offscreenPass.commandBuffer);
|
||||
|
||||
vkCmdEndRenderPass(offscreenPass.commandBuffer);
|
||||
|
||||
DebugMarker::endRegion(offscreenPass.commandBuffer);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(offscreenPass.commandBuffer));
|
||||
}
|
||||
|
||||
void loadScene()
|
||||
{
|
||||
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.dae", vulkanDevice, queue);
|
||||
sceneGlow.loadFromFile(getAssetPath() + "models/treasure_glow.dae", vulkanDevice, queue);
|
||||
|
||||
// Name the meshes
|
||||
// ASSIMP does not load mesh names from the COLLADA file used in this example so we need to set them manually
|
||||
// These names are used in command buffer creation for setting debug markers
|
||||
std::vector<std::string> names = { "hill", "crystals", "rocks", "cave", "tree", "mushroom stems", "blue mushroom caps", "red mushroom caps", "grass blades", "chest box", "chest fittings" };
|
||||
for (size_t i = 0; i < names.size(); i++) {
|
||||
scene.modelPartNames.push_back(names[i]);
|
||||
sceneGlow.modelPartNames.push_back(names[i]);
|
||||
}
|
||||
|
||||
// Name the buffers for debugging
|
||||
// Scene
|
||||
DebugMarker::setObjectName(device, (uint64_t)scene.model.vertices.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Scene vertex buffer");
|
||||
DebugMarker::setObjectName(device, (uint64_t)scene.model.indices.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Scene index buffer");
|
||||
// Glow
|
||||
DebugMarker::setObjectName(device, (uint64_t)sceneGlow.model.vertices.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Glow vertex buffer");
|
||||
DebugMarker::setObjectName(device, (uint64_t)sceneGlow.model.indices.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Glow index buffer");
|
||||
}
|
||||
|
||||
void reBuildCommandBuffers()
|
||||
{
|
||||
vkDeviceWaitIdle(device);
|
||||
if (!checkCommandBuffers()) {
|
||||
destroyCommandBuffers();
|
||||
createCommandBuffers();
|
||||
}
|
||||
buildCommandBuffers();
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = defaultClearColor;
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||
renderPassBeginInfo.renderPass = renderPass;
|
||||
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||
renderPassBeginInfo.renderArea.extent.width = width;
|
||||
renderPassBeginInfo.renderArea.extent.height = height;
|
||||
renderPassBeginInfo.clearValueCount = 2;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
// Set target frame buffer
|
||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
// Start a new debug marker region
|
||||
DebugMarker::beginRegion(drawCmdBuffers[i], "Render scene", glm::vec4(0.5f, 0.76f, 0.34f, 1.0f));
|
||||
|
||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vks::initializers::rect2D(wireframe ? width / 2 : width, height, 0, 0);
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.scene, 0, NULL);
|
||||
|
||||
// Solid rendering
|
||||
|
||||
// Start a new debug marker region
|
||||
DebugMarker::beginRegion(drawCmdBuffers[i], "Toon shading draw", glm::vec4(0.78f, 0.74f, 0.9f, 1.0f));
|
||||
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toonshading);
|
||||
scene.draw(drawCmdBuffers[i]);
|
||||
|
||||
DebugMarker::endRegion(drawCmdBuffers[i]);
|
||||
|
||||
// Wireframe rendering
|
||||
if (wireframe)
|
||||
{
|
||||
// Insert debug marker
|
||||
DebugMarker::beginRegion(drawCmdBuffers[i], "Wireframe draw", glm::vec4(0.53f, 0.78f, 0.91f, 1.0f));
|
||||
|
||||
scissor.offset.x = width / 2;
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
|
||||
scene.draw(drawCmdBuffers[i]);
|
||||
|
||||
DebugMarker::endRegion(drawCmdBuffers[i]);
|
||||
|
||||
scissor.offset.x = 0;
|
||||
scissor.extent.width = width;
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
}
|
||||
|
||||
// Post processing
|
||||
if (glow)
|
||||
{
|
||||
DebugMarker::beginRegion(drawCmdBuffers[i], "Apply post processing", glm::vec4(0.93f, 0.89f, 0.69f, 1.0f));
|
||||
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postprocess);
|
||||
// Full screen quad is generated by the vertex shaders, so we reuse four vertices (for four invocations) from current vertex buffer
|
||||
vkCmdDraw(drawCmdBuffers[i], 4, 1, 0, 0);
|
||||
|
||||
DebugMarker::endRegion(drawCmdBuffers[i]);
|
||||
}
|
||||
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
// End current debug marker region
|
||||
DebugMarker::endRegion(drawCmdBuffers[i]);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
// Example uses one ubo and one combined image sampler
|
||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||
{
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(
|
||||
poolSizes.size(),
|
||||
poolSizes.data(),
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0),
|
||||
// Binding 1 : Fragment shader combined sampler
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
1),
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
setLayoutBindings.size());
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
||||
// Name for debugging
|
||||
DebugMarker::setObjectName(device, (uint64_t)pipelineLayout, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT, "Shared pipeline layout");
|
||||
DebugMarker::setObjectName(device, (uint64_t)descriptorSetLayout, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT, "Shared descriptor set layout");
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.scene,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformBuffer.descriptor),
|
||||
// Binding 1 : Color map
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.scene,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&offscreenPass.descriptor)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
0,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(
|
||||
VK_POLYGON_MODE_FILL,
|
||||
VK_CULL_MODE_BACK_BIT,
|
||||
VK_FRONT_FACE_CLOCKWISE,
|
||||
0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(
|
||||
0xf,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(
|
||||
1,
|
||||
&blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(
|
||||
VK_TRUE,
|
||||
VK_TRUE,
|
||||
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(
|
||||
dynamicStateEnables.data(),
|
||||
dynamicStateEnables.size(),
|
||||
0);
|
||||
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vks::initializers::pipelineCreateInfo(
|
||||
pipelineLayout,
|
||||
renderPass,
|
||||
0);
|
||||
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
// Shared vertex inputs
|
||||
|
||||
// Binding description
|
||||
VkVertexInputBindingDescription vertexInputBinding =
|
||||
vks::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
|
||||
// Attribute descriptions
|
||||
// Describes memory layout and shader positions
|
||||
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
|
||||
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
|
||||
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
|
||||
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputState.vertexBindingDescriptionCount = 1;
|
||||
vertexInputState.pVertexBindingDescriptions = &vertexInputBinding;
|
||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||
|
||||
// Toon shading pipeline
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.toonshading));
|
||||
|
||||
// Color only pipeline
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
pipelineCreateInfo.renderPass = offscreenPass.renderPass;
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.color));
|
||||
|
||||
// Wire frame rendering pipeline
|
||||
if (deviceFeatures.fillModeNonSolid)
|
||||
{
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
||||
pipelineCreateInfo.renderPass = renderPass;
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
|
||||
}
|
||||
|
||||
// Post processing effect
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/postprocess.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/postprocess.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
depthStencilState.depthTestEnable = VK_FALSE;
|
||||
depthStencilState.depthWriteEnable = VK_FALSE;
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
||||
blendAttachmentState.colorWriteMask = 0xF;
|
||||
blendAttachmentState.blendEnable = VK_TRUE;
|
||||
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.postprocess));
|
||||
|
||||
// Name shader moduels for debugging
|
||||
// Shader module count starts at 2 when UI overlay in base class is enabled
|
||||
uint32_t moduleIndex = settings.overlay ? 2 : 0;
|
||||
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 0], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Toon shading vertex shader");
|
||||
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 1], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Toon shading fragment shader");
|
||||
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 2], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Color-only vertex shader");
|
||||
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 3], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Color-only fragment shader");
|
||||
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 4], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Postprocess vertex shader");
|
||||
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 5], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Postprocess fragment shader");
|
||||
|
||||
// Name pipelines for debugging
|
||||
DebugMarker::setObjectName(device, (uint64_t)pipelines.toonshading, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, "Toon shading pipeline");
|
||||
DebugMarker::setObjectName(device, (uint64_t)pipelines.color, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, "Color only pipeline");
|
||||
DebugMarker::setObjectName(device, (uint64_t)pipelines.wireframe, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, "Wireframe rendering pipeline");
|
||||
DebugMarker::setObjectName(device, (uint64_t)pipelines.postprocess, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, "Post processing pipeline");
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffer,
|
||||
sizeof(uboVS)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
|
||||
|
||||
// Name uniform buffer for debugging
|
||||
DebugMarker::setObjectName(device, (uint64_t)uniformBuffer.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Scene uniform buffer block");
|
||||
// Add some random tag
|
||||
DebugMarker::setObjectTag(device, (uint64_t)uniformBuffer.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, 0, sizeof(demoTag), &demoTag);
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||
glm::mat4 viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
|
||||
|
||||
uboVS.model = viewMatrix * glm::translate(glm::mat4(1.0f), cameraPos);
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
// Offscreen rendering
|
||||
if (glow) {
|
||||
// Wait for swap chain presentation to finish
|
||||
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
|
||||
// Signal ready with offscreen semaphore
|
||||
submitInfo.pSignalSemaphores = &offscreenPass.semaphore;
|
||||
|
||||
// Submit work
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &offscreenPass.commandBuffer;
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
// Wait for offscreen semaphore
|
||||
submitInfo.pWaitSemaphores = &offscreenPass.semaphore;
|
||||
}
|
||||
else {
|
||||
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
|
||||
}
|
||||
|
||||
// Scene rendering
|
||||
// Signal ready with render complete semaphpre
|
||||
submitInfo.pSignalSemaphores = &semaphores.renderComplete;
|
||||
|
||||
// Submit work
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
DebugMarker::setup(device, physicalDevice);
|
||||
loadScene();
|
||||
prepareOffscreen();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
buildOffscreenCommandBuffer();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Info")) {
|
||||
overlay->text("VK_EXT_debug_marker %s", (DebugMarker::active ? "active" : "not present"));
|
||||
}
|
||||
if (overlay->header("Settings")) {
|
||||
if (overlay->checkBox("Glow", &glow)) {
|
||||
reBuildCommandBuffers();
|
||||
}
|
||||
if (deviceFeatures.fillModeNonSolid) {
|
||||
if (overlay->checkBox("Wireframe", &wireframe)) {
|
||||
reBuildCommandBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue