Moved example source files into sub folder
This commit is contained in:
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a17e3924b3
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69 changed files with 685 additions and 164 deletions
375
examples/gears/gears.cpp
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375
examples/gears/gears.cpp
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/*
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* Vulkan Example - Animated gears using multiple uniform buffers
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkangear.h"
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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VkPipeline solid;
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} pipelines;
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std::vector<VulkanGear*> gears;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -16.0f;
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rotation = glm::vec3(-23.75f, 41.25f, 21.0f);
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timerSpeed *= 0.25f;
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title = "Rotating gears";
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settings.overlay = true;
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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for (auto& gear : gears)
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{
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delete(gear);
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}
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
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for (auto& gear : gears)
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{
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gear->draw(drawCmdBuffers[i], pipelineLayout);
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}
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void prepareVertices()
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{
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// Gear definitions
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std::vector<float> innerRadiuses = { 1.0f, 0.5f, 1.3f };
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std::vector<float> outerRadiuses = { 4.0f, 2.0f, 2.0f };
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std::vector<float> widths = { 1.0f, 2.0f, 0.5f };
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std::vector<int32_t> toothCount = { 20, 10, 10 };
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std::vector<float> toothDepth = { 0.7f, 0.7f, 0.7f };
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std::vector<glm::vec3> colors = {
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glm::vec3(1.0f, 0.0f, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.2f),
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glm::vec3(0.0f, 0.0f, 1.0f)
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};
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std::vector<glm::vec3> positions = {
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glm::vec3(-3.0, 0.0, 0.0),
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glm::vec3(3.1, 0.0, 0.0),
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glm::vec3(-3.1, -6.2, 0.0)
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};
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std::vector<float> rotationSpeeds = { 1.0f, -2.0f, -2.0f };
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std::vector<float> rotationOffsets = { 0.0f, -9.0f, -30.0f };
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gears.resize(positions.size());
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for (int32_t i = 0; i < gears.size(); ++i)
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{
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GearInfo gearInfo = {};
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gearInfo.innerRadius = innerRadiuses[i];
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gearInfo.outerRadius = outerRadiuses[i];
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gearInfo.width = widths[i];
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gearInfo.numTeeth = toothCount[i];
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gearInfo.toothDepth = toothDepth[i];
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gearInfo.color = colors[i];
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gearInfo.pos = positions[i];
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gearInfo.rotSpeed = rotationSpeeds[i];
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gearInfo.rotOffset = rotationOffsets[i];
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gears[i] = new VulkanGear(vulkanDevice);
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gears[i]->generate(&gearInfo, queue);
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}
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// Binding and attribute descriptions are shared across all gears
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vks::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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sizeof(Vertex),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.resize(3);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0);
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// Location 1 : Normal
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vertices.attributeDescriptions[1] =
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 3);
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// Location 2 : Color
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vertices.attributeDescriptions[2] =
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vks::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 6);
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vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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void setupDescriptorPool()
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{
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// One UBO for each gear
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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// Three descriptor sets (for each gear)
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3);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT,
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0)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSets()
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{
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for (auto& gear : gears)
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{
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gear->setupDescriptorSet(descriptorPool, descriptorSetLayout);
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}
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}
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_BACK_BIT,
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VK_FRONT_FACE_CLOCKWISE,
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0);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vks::initializers::pipelineColorBlendAttachmentState(
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0xf,
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VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
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&blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_TRUE,
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VK_TRUE,
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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// Solid rendering pipeline
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// Load shaders
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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shaderStages[0] = loadShader(getAssetPath() + "shaders/gears/gears.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/gears/gears.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vks::initializers::pipelineCreateInfo(
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pipelineLayout,
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renderPass,
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0);
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pipelineCreateInfo.pVertexInputState = &vertices.inputState;
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
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pipelineCreateInfo.pRasterizationState = &rasterizationState;
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pipelineCreateInfo.pColorBlendState = &colorBlendState;
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pipelineCreateInfo.pMultisampleState = &multisampleState;
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pipelineCreateInfo.pViewportState = &viewportState;
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pipelineCreateInfo.pDepthStencilState = &depthStencilState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.pStages = shaderStages.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
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}
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void updateUniformBuffers()
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{
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glm::mat4 perspective = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f);
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for (auto& gear : gears)
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{
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gear->updateUniformBuffer(perspective, rotation, zoom, timer * 360.0f);
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}
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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prepareVertices();
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setupDescriptorSetLayout();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSets();
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updateUniformBuffers();
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buildCommandBuffers();
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prepared = true;
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}
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virtual void render()
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{
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if (!prepared)
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return;
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vkDeviceWaitIdle(device);
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draw();
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vkDeviceWaitIdle(device);
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if (!paused)
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{
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updateUniformBuffers();
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}
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}
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virtual void viewChanged()
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{
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updateUniformBuffers();
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}
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};
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VULKAN_EXAMPLE_MAIN()
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324
examples/gears/vulkangear.cpp
Normal file
324
examples/gears/vulkangear.cpp
Normal file
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@ -0,0 +1,324 @@
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/*
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* Vulkan Example - Animated gears using multiple uniform buffers
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*
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* See readme.md for details
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkangear.h"
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int32_t VulkanGear::newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal)
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{
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Vertex v(glm::vec3(x, y, z), normal, color);
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vBuffer->push_back(v);
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return static_cast<int32_t>(vBuffer->size()) - 1;
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}
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void VulkanGear::newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c)
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{
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iBuffer->push_back(a);
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iBuffer->push_back(b);
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iBuffer->push_back(c);
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}
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VulkanGear::~VulkanGear()
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{
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// Clean up vulkan resources
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uniformBuffer.destroy();
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vertexBuffer.destroy();
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indexBuffer.destroy();
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}
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void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
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{
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this->color = gearinfo->color;
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this->pos = gearinfo->pos;
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this->rotOffset = gearinfo->rotOffset;
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this->rotSpeed = gearinfo->rotSpeed;
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std::vector<Vertex> vBuffer;
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std::vector<uint32_t> iBuffer;
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int i, j;
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float r0, r1, r2;
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float ta, da;
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float u1, v1, u2, v2, len;
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float cos_ta, cos_ta_1da, cos_ta_2da, cos_ta_3da, cos_ta_4da;
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float sin_ta, sin_ta_1da, sin_ta_2da, sin_ta_3da, sin_ta_4da;
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int32_t ix0, ix1, ix2, ix3, ix4, ix5;
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r0 = gearinfo->innerRadius;
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r1 = gearinfo->outerRadius - gearinfo->toothDepth / 2.0f;
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r2 = gearinfo->outerRadius + gearinfo->toothDepth / 2.0f;
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da = 2.0f * M_PI / gearinfo->numTeeth / 4.0f;
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glm::vec3 normal;
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for (i = 0; i < gearinfo->numTeeth; i++)
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{
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ta = i * 2.0f * M_PI / gearinfo->numTeeth;
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cos_ta = cos(ta);
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cos_ta_1da = cos(ta + da);
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cos_ta_2da = cos(ta + 2.0f * da);
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cos_ta_3da = cos(ta + 3.0f * da);
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cos_ta_4da = cos(ta + 4.0f * da);
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sin_ta = sin(ta);
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sin_ta_1da = sin(ta + da);
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sin_ta_2da = sin(ta + 2.0f * da);
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sin_ta_3da = sin(ta + 3.0f * da);
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sin_ta_4da = sin(ta + 4.0f * da);
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u1 = r2 * cos_ta_1da - r1 * cos_ta;
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v1 = r2 * sin_ta_1da - r1 * sin_ta;
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len = sqrt(u1 * u1 + v1 * v1);
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u1 /= len;
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v1 /= len;
|
||||
u2 = r1 * cos_ta_3da - r2 * cos_ta_2da;
|
||||
v2 = r1 * sin_ta_3da - r2 * sin_ta_2da;
|
||||
|
||||
// front face
|
||||
normal = glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
||||
ix4 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, normal);
|
||||
ix5 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
newFace(&iBuffer, ix2, ix3, ix4);
|
||||
newFace(&iBuffer, ix3, ix5, ix4);
|
||||
|
||||
// front sides of teeth
|
||||
normal = glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
|
||||
// back face
|
||||
normal = glm::vec3(0.0f, 0.0f, -1.0f);
|
||||
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
|
||||
ix4 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
|
||||
ix5 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
newFace(&iBuffer, ix2, ix3, ix4);
|
||||
newFace(&iBuffer, ix3, ix5, ix4);
|
||||
|
||||
// back sides of teeth
|
||||
normal = glm::vec3(0.0f, 0.0f, -1.0f);
|
||||
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
|
||||
// draw outward faces of teeth
|
||||
normal = glm::vec3(v1, -u1, 0.0f);
|
||||
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
|
||||
normal = glm::vec3(cos_ta, sin_ta, 0.0f);
|
||||
ix0 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
|
||||
normal = glm::vec3(v2, -u2, 0.0f);
|
||||
ix0 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
|
||||
normal = glm::vec3(cos_ta, sin_ta, 0.0f);
|
||||
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
||||
ix1 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
|
||||
ix3 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
|
||||
// draw inside radius cylinder
|
||||
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
|
||||
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
|
||||
ix2 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
|
||||
ix3 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
|
||||
newFace(&iBuffer, ix0, ix1, ix2);
|
||||
newFace(&iBuffer, ix1, ix3, ix2);
|
||||
}
|
||||
|
||||
size_t vertexBufferSize = vBuffer.size() * sizeof(Vertex);
|
||||
size_t indexBufferSize = iBuffer.size() * sizeof(uint32_t);
|
||||
|
||||
bool useStaging = true;
|
||||
|
||||
if (useStaging)
|
||||
{
|
||||
vks::Buffer vertexStaging, indexStaging;
|
||||
|
||||
// Create staging buffers
|
||||
// Vertex data
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
&vertexStaging,
|
||||
vertexBufferSize,
|
||||
vBuffer.data());
|
||||
// Index data
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
&indexStaging,
|
||||
indexBufferSize,
|
||||
iBuffer.data());
|
||||
|
||||
// Create device local buffers
|
||||
// Vertex buffer
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
&vertexBuffer,
|
||||
vertexBufferSize);
|
||||
// Index buffer
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
&indexBuffer,
|
||||
indexBufferSize);
|
||||
|
||||
// Copy from staging buffers
|
||||
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
VkBufferCopy copyRegion = {};
|
||||
|
||||
copyRegion.size = vertexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
vertexStaging.buffer,
|
||||
vertexBuffer.buffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
copyRegion.size = indexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
indexStaging.buffer,
|
||||
indexBuffer.buffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
|
||||
|
||||
vkDestroyBuffer(vulkanDevice->logicalDevice, vertexStaging.buffer, nullptr);
|
||||
vkFreeMemory(vulkanDevice->logicalDevice, vertexStaging.memory, nullptr);
|
||||
vkDestroyBuffer(vulkanDevice->logicalDevice, indexStaging.buffer, nullptr);
|
||||
vkFreeMemory(vulkanDevice->logicalDevice, indexStaging.memory, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vertex buffer
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
&vertexBuffer,
|
||||
vertexBufferSize,
|
||||
vBuffer.data());
|
||||
// Index buffer
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
&indexBuffer,
|
||||
indexBufferSize,
|
||||
iBuffer.data());
|
||||
}
|
||||
|
||||
indexCount = iBuffer.size();
|
||||
|
||||
prepareUniformBuffer();
|
||||
}
|
||||
|
||||
void VulkanGear::draw(VkCommandBuffer cmdbuffer, VkPipelineLayout pipelineLayout)
|
||||
{
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
vkCmdBindVertexBuffers(cmdbuffer, 0, 1, &vertexBuffer.buffer, offsets);
|
||||
vkCmdBindIndexBuffer(cmdbuffer, indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(cmdbuffer, indexCount, 1, 0, 0, 1);
|
||||
}
|
||||
|
||||
void VulkanGear::updateUniformBuffer(glm::mat4 perspective, glm::vec3 rotation, float zoom, float timer)
|
||||
{
|
||||
ubo.projection = perspective;
|
||||
|
||||
ubo.view = glm::lookAt(
|
||||
glm::vec3(0, 0, -zoom),
|
||||
glm::vec3(-1.0, -1.5, 0),
|
||||
glm::vec3(0, 1, 0)
|
||||
);
|
||||
ubo.view = glm::rotate(ubo.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
ubo.view = glm::rotate(ubo.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
|
||||
ubo.model = glm::mat4(1.0f);
|
||||
ubo.model = glm::translate(ubo.model, pos);
|
||||
rotation.z = (rotSpeed * timer) + rotOffset;
|
||||
ubo.model = glm::rotate(ubo.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
ubo.normal = glm::inverseTranspose(ubo.view * ubo.model);
|
||||
|
||||
ubo.lightPos = glm::vec3(0.0f, 0.0f, 2.5f);
|
||||
ubo.lightPos.x = sin(glm::radians(timer)) * 8.0f;
|
||||
ubo.lightPos.z = cos(glm::radians(timer)) * 8.0f;
|
||||
|
||||
memcpy(uniformBuffer.mapped, &ubo, sizeof(ubo));
|
||||
}
|
||||
|
||||
void VulkanGear::setupDescriptorSet(VkDescriptorPool pool, VkDescriptorSetLayout descriptorSetLayout)
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(
|
||||
pool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(vulkanDevice->logicalDevice, &allocInfo, &descriptorSet));
|
||||
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
VkWriteDescriptorSet writeDescriptorSet =
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformBuffer.descriptor);
|
||||
|
||||
vkUpdateDescriptorSets(vulkanDevice->logicalDevice, 1, &writeDescriptorSet, 0, NULL);
|
||||
}
|
||||
|
||||
void VulkanGear::prepareUniformBuffer()
|
||||
{
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffer,
|
||||
sizeof(ubo)));
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
}
|
||||
105
examples/gears/vulkangear.h
Normal file
105
examples/gears/vulkangear.h
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
* Vulkan Example - Animated gears using multiple uniform buffers
|
||||
*
|
||||
* See readme.md for details
|
||||
*
|
||||
* Copyright (C) 2015 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <math.h>
|
||||
#include <vector>
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/matrix_inverse.hpp>
|
||||
|
||||
#include "vulkan/vulkan.h"
|
||||
|
||||
#include "VulkanTools.h"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
float color[3];
|
||||
|
||||
Vertex(const glm::vec3& p, const glm::vec3& n, const glm::vec3& c)
|
||||
{
|
||||
pos[0] = p.x;
|
||||
pos[1] = p.y;
|
||||
pos[2] = p.z;
|
||||
color[0] = c.x;
|
||||
color[1] = c.y;
|
||||
color[2] = c.z;
|
||||
normal[0] = n.x;
|
||||
normal[1] = n.y;
|
||||
normal[2] = n.z;
|
||||
}
|
||||
};
|
||||
|
||||
struct GearInfo
|
||||
{
|
||||
float innerRadius;
|
||||
float outerRadius;
|
||||
float width;
|
||||
int numTeeth;
|
||||
float toothDepth;
|
||||
glm::vec3 color;
|
||||
glm::vec3 pos;
|
||||
float rotSpeed;
|
||||
float rotOffset;
|
||||
};
|
||||
|
||||
class VulkanGear
|
||||
{
|
||||
private:
|
||||
struct UBO
|
||||
{
|
||||
glm::mat4 projection;
|
||||
glm::mat4 model;
|
||||
glm::mat4 normal;
|
||||
glm::mat4 view;
|
||||
glm::vec3 lightPos;
|
||||
};
|
||||
|
||||
vks::VulkanDevice *vulkanDevice;
|
||||
|
||||
glm::vec3 color;
|
||||
glm::vec3 pos;
|
||||
float rotSpeed;
|
||||
float rotOffset;
|
||||
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
uint32_t indexCount;
|
||||
|
||||
UBO ubo;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
int32_t newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal);
|
||||
void newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c);
|
||||
|
||||
void prepareUniformBuffer();
|
||||
public:
|
||||
VkDescriptorSet descriptorSet;
|
||||
|
||||
void draw(VkCommandBuffer cmdbuffer, VkPipelineLayout pipelineLayout);
|
||||
void updateUniformBuffer(glm::mat4 perspective, glm::vec3 rotation, float zoom, float timer);
|
||||
|
||||
void setupDescriptorSet(VkDescriptorPool pool, VkDescriptorSetLayout descriptorSetLayout);
|
||||
|
||||
VulkanGear(vks::VulkanDevice *vulkanDevice) : vulkanDevice(vulkanDevice) {};
|
||||
~VulkanGear();
|
||||
|
||||
void generate(GearInfo *gearinfo, VkQueue queue);
|
||||
|
||||
};
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue