Moved example source files into sub folder
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a17e3924b3
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69 changed files with 685 additions and 164 deletions
324
examples/gears/vulkangear.cpp
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324
examples/gears/vulkangear.cpp
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/*
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* Vulkan Example - Animated gears using multiple uniform buffers
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*
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* See readme.md for details
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkangear.h"
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int32_t VulkanGear::newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal)
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{
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Vertex v(glm::vec3(x, y, z), normal, color);
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vBuffer->push_back(v);
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return static_cast<int32_t>(vBuffer->size()) - 1;
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}
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void VulkanGear::newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c)
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{
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iBuffer->push_back(a);
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iBuffer->push_back(b);
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iBuffer->push_back(c);
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}
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VulkanGear::~VulkanGear()
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{
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// Clean up vulkan resources
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uniformBuffer.destroy();
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vertexBuffer.destroy();
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indexBuffer.destroy();
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}
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void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
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{
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this->color = gearinfo->color;
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this->pos = gearinfo->pos;
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this->rotOffset = gearinfo->rotOffset;
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this->rotSpeed = gearinfo->rotSpeed;
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std::vector<Vertex> vBuffer;
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std::vector<uint32_t> iBuffer;
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int i, j;
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float r0, r1, r2;
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float ta, da;
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float u1, v1, u2, v2, len;
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float cos_ta, cos_ta_1da, cos_ta_2da, cos_ta_3da, cos_ta_4da;
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float sin_ta, sin_ta_1da, sin_ta_2da, sin_ta_3da, sin_ta_4da;
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int32_t ix0, ix1, ix2, ix3, ix4, ix5;
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r0 = gearinfo->innerRadius;
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r1 = gearinfo->outerRadius - gearinfo->toothDepth / 2.0f;
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r2 = gearinfo->outerRadius + gearinfo->toothDepth / 2.0f;
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da = 2.0f * M_PI / gearinfo->numTeeth / 4.0f;
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glm::vec3 normal;
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for (i = 0; i < gearinfo->numTeeth; i++)
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{
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ta = i * 2.0f * M_PI / gearinfo->numTeeth;
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cos_ta = cos(ta);
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cos_ta_1da = cos(ta + da);
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cos_ta_2da = cos(ta + 2.0f * da);
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cos_ta_3da = cos(ta + 3.0f * da);
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cos_ta_4da = cos(ta + 4.0f * da);
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sin_ta = sin(ta);
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sin_ta_1da = sin(ta + da);
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sin_ta_2da = sin(ta + 2.0f * da);
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sin_ta_3da = sin(ta + 3.0f * da);
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sin_ta_4da = sin(ta + 4.0f * da);
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u1 = r2 * cos_ta_1da - r1 * cos_ta;
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v1 = r2 * sin_ta_1da - r1 * sin_ta;
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len = sqrt(u1 * u1 + v1 * v1);
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u1 /= len;
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v1 /= len;
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u2 = r1 * cos_ta_3da - r2 * cos_ta_2da;
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v2 = r1 * sin_ta_3da - r2 * sin_ta_2da;
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// front face
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normal = glm::vec3(0.0f, 0.0f, 1.0f);
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ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
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ix4 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, normal);
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ix5 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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newFace(&iBuffer, ix2, ix3, ix4);
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newFace(&iBuffer, ix3, ix5, ix4);
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// front sides of teeth
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normal = glm::vec3(0.0f, 0.0f, 1.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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// back face
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normal = glm::vec3(0.0f, 0.0f, -1.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix4 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
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ix5 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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newFace(&iBuffer, ix2, ix3, ix4);
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newFace(&iBuffer, ix3, ix5, ix4);
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// back sides of teeth
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normal = glm::vec3(0.0f, 0.0f, -1.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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// draw outward faces of teeth
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normal = glm::vec3(v1, -u1, 0.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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normal = glm::vec3(cos_ta, sin_ta, 0.0f);
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ix0 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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normal = glm::vec3(v2, -u2, 0.0f);
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ix0 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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normal = glm::vec3(cos_ta, sin_ta, 0.0f);
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ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
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ix1 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
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ix2 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
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ix3 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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// draw inside radius cylinder
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ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
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ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
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ix2 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
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ix3 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
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newFace(&iBuffer, ix0, ix1, ix2);
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newFace(&iBuffer, ix1, ix3, ix2);
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}
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size_t vertexBufferSize = vBuffer.size() * sizeof(Vertex);
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size_t indexBufferSize = iBuffer.size() * sizeof(uint32_t);
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bool useStaging = true;
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if (useStaging)
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{
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vks::Buffer vertexStaging, indexStaging;
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// Create staging buffers
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// Vertex data
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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&vertexStaging,
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vertexBufferSize,
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vBuffer.data());
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// Index data
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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&indexStaging,
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indexBufferSize,
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iBuffer.data());
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// Create device local buffers
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// Vertex buffer
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&vertexBuffer,
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vertexBufferSize);
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// Index buffer
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&indexBuffer,
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indexBufferSize);
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// Copy from staging buffers
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy copyRegion = {};
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copyRegion.size = vertexBufferSize;
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vkCmdCopyBuffer(
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copyCmd,
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vertexStaging.buffer,
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vertexBuffer.buffer,
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1,
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©Region);
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copyRegion.size = indexBufferSize;
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vkCmdCopyBuffer(
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copyCmd,
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indexStaging.buffer,
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indexBuffer.buffer,
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1,
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©Region);
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vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
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vkDestroyBuffer(vulkanDevice->logicalDevice, vertexStaging.buffer, nullptr);
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vkFreeMemory(vulkanDevice->logicalDevice, vertexStaging.memory, nullptr);
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vkDestroyBuffer(vulkanDevice->logicalDevice, indexStaging.buffer, nullptr);
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vkFreeMemory(vulkanDevice->logicalDevice, indexStaging.memory, nullptr);
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}
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else
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{
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// Vertex buffer
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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&vertexBuffer,
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vertexBufferSize,
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vBuffer.data());
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// Index buffer
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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&indexBuffer,
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indexBufferSize,
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iBuffer.data());
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}
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indexCount = iBuffer.size();
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prepareUniformBuffer();
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}
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void VulkanGear::draw(VkCommandBuffer cmdbuffer, VkPipelineLayout pipelineLayout)
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{
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindVertexBuffers(cmdbuffer, 0, 1, &vertexBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(cmdbuffer, indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(cmdbuffer, indexCount, 1, 0, 0, 1);
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}
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void VulkanGear::updateUniformBuffer(glm::mat4 perspective, glm::vec3 rotation, float zoom, float timer)
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{
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ubo.projection = perspective;
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ubo.view = glm::lookAt(
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glm::vec3(0, 0, -zoom),
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glm::vec3(-1.0, -1.5, 0),
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glm::vec3(0, 1, 0)
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);
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ubo.view = glm::rotate(ubo.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubo.view = glm::rotate(ubo.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubo.model = glm::mat4(1.0f);
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ubo.model = glm::translate(ubo.model, pos);
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rotation.z = (rotSpeed * timer) + rotOffset;
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ubo.model = glm::rotate(ubo.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubo.normal = glm::inverseTranspose(ubo.view * ubo.model);
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ubo.lightPos = glm::vec3(0.0f, 0.0f, 2.5f);
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ubo.lightPos.x = sin(glm::radians(timer)) * 8.0f;
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ubo.lightPos.z = cos(glm::radians(timer)) * 8.0f;
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memcpy(uniformBuffer.mapped, &ubo, sizeof(ubo));
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}
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void VulkanGear::setupDescriptorSet(VkDescriptorPool pool, VkDescriptorSetLayout descriptorSetLayout)
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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pool,
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(vulkanDevice->logicalDevice, &allocInfo, &descriptorSet));
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// Binding 0 : Vertex shader uniform buffer
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VkWriteDescriptorSet writeDescriptorSet =
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vks::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformBuffer.descriptor);
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vkUpdateDescriptorSets(vulkanDevice->logicalDevice, 1, &writeDescriptorSet, 0, NULL);
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}
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void VulkanGear::prepareUniformBuffer()
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{
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffer,
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sizeof(ubo)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffer.map());
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}
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