Moved example source files into sub folder
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69 changed files with 685 additions and 164 deletions
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examples/terraintessellation/terraintessellation.cpp
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examples/terraintessellation/terraintessellation.cpp
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/*
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* Vulkan Example - Dynamic terrain tessellation
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <algorithm>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <gli/gli.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanBuffer.hpp"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#include "frustum.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool wireframe = false;
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bool tessellation = true;
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struct {
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vks::Texture2D heightMap;
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vks::Texture2D skySphere;
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vks::Texture2DArray terrainArray;
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} textures;
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_UV,
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});
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struct {
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vks::Model terrain;
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vks::Model skysphere;
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} models;
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struct {
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vks::Buffer terrainTessellation;
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vks::Buffer skysphereVertex;
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} uniformBuffers;
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// Shared values for tessellation control and evaluation stages
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struct {
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glm::mat4 projection;
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glm::mat4 modelview;
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glm::vec4 lightPos = glm::vec4(-48.0f, -40.0f, 46.0f, 0.0f);
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glm::vec4 frustumPlanes[6];
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float displacementFactor = 32.0f;
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float tessellationFactor = 0.75f;
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glm::vec2 viewportDim;
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// Desired size of tessellated quad patch edge
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float tessellatedEdgeSize = 20.0f;
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} uboTess;
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// Skysphere vertex shader stage
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struct {
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glm::mat4 mvp;
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} uboVS;
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struct Pipelines {
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VkPipeline terrain;
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VkPipeline wireframe = VK_NULL_HANDLE;
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VkPipeline skysphere;
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} pipelines;
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struct {
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VkDescriptorSetLayout terrain;
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VkDescriptorSetLayout skysphere;
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} descriptorSetLayouts;
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struct {
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VkPipelineLayout terrain;
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VkPipelineLayout skysphere;
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} pipelineLayouts;
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struct {
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VkDescriptorSet terrain;
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VkDescriptorSet skysphere;
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} descriptorSets;
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// Pipeline statistics
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struct {
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VkBuffer buffer;
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VkDeviceMemory memory;
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} queryResult;
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VkQueryPool queryPool = VK_NULL_HANDLE;
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uint64_t pipelineStats[2] = { 0 };
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// View frustum passed to tessellation control shader for culling
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vks::Frustum frustum;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Dynamic terrain tessellation";
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-12.0f, 159.0f, 0.0f));
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camera.setTranslation(glm::vec3(18.0f, 22.5f, 57.5f));
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camera.movementSpeed = 7.5f;
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settings.overlay = true;
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.terrain, nullptr);
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if (pipelines.wireframe != VK_NULL_HANDLE) {
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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}
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vkDestroyPipeline(device, pipelines.skysphere, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.skysphere, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.terrain, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.terrain, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.skysphere, nullptr);
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models.terrain.destroy();
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models.skysphere.destroy();
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uniformBuffers.skysphereVertex.destroy();
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uniformBuffers.terrainTessellation.destroy();
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textures.heightMap.destroy();
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textures.skySphere.destroy();
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textures.terrainArray.destroy();
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if (queryPool != VK_NULL_HANDLE) {
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vkDestroyQueryPool(device, queryPool, nullptr);
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vkDestroyBuffer(device, queryResult.buffer, nullptr);
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vkFreeMemory(device, queryResult.memory, nullptr);
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}
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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// Tessellation shader support is required for this example
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if (deviceFeatures.tessellationShader) {
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enabledFeatures.tessellationShader = VK_TRUE;
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}
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else {
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vks::tools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
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}
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// Fill mode non solid is required for wireframe display
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if (deviceFeatures.fillModeNonSolid) {
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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};
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// Pipeline statistics
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if (deviceFeatures.pipelineStatisticsQuery) {
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enabledFeatures.pipelineStatisticsQuery = VK_TRUE;
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};
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// Enable anisotropic filtering if supported
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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}
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// Enable texture compression
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if (deviceFeatures.textureCompressionBC) {
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enabledFeatures.textureCompressionBC = VK_TRUE;
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}
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else if (deviceFeatures.textureCompressionASTC_LDR) {
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enabledFeatures.textureCompressionASTC_LDR = VK_TRUE;
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}
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else if (deviceFeatures.textureCompressionETC2) {
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enabledFeatures.textureCompressionETC2 = VK_TRUE;
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}
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}
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// Setup pool and buffer for storing pipeline statistics results
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void setupQueryResultBuffer()
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{
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uint32_t bufSize = 2 * sizeof(uint64_t);
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VkMemoryRequirements memReqs;
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VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
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VkBufferCreateInfo bufferCreateInfo =
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vks::initializers::bufferCreateInfo(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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bufSize);
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// Results are saved in a host visible buffer for easy access by the application
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &queryResult.buffer));
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vkGetBufferMemoryRequirements(device, queryResult.buffer, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &queryResult.memory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, queryResult.buffer, queryResult.memory, 0));
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// Create query pool
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if (deviceFeatures.pipelineStatisticsQuery) {
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VkQueryPoolCreateInfo queryPoolInfo = {};
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queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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queryPoolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
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queryPoolInfo.pipelineStatistics =
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VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
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VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT;
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queryPoolInfo.queryCount = 2;
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VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
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}
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}
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// Retrieves the results of the pipeline statistics query submitted to the command buffer
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void getQueryResults()
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{
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// We use vkGetQueryResults to copy the results into a host visible buffer
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vkGetQueryPoolResults(
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device,
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queryPool,
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0,
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1,
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sizeof(pipelineStats),
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pipelineStats,
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sizeof(uint64_t),
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VK_QUERY_RESULT_64_BIT);
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}
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void loadAssets()
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{
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models.skysphere.loadFromFile(getAssetPath() + "models/geosphere.obj", vertexLayout, 1.0f, vulkanDevice, queue);
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// Textures
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std::string texFormatSuffix;
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VkFormat texFormat;
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// Get supported compressed texture format
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if (vulkanDevice->features.textureCompressionBC) {
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texFormatSuffix = "_bc3_unorm";
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texFormat = VK_FORMAT_BC3_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionASTC_LDR) {
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texFormatSuffix = "_astc_8x8_unorm";
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texFormat = VK_FORMAT_ASTC_8x8_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionETC2) {
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texFormatSuffix = "_etc2_unorm";
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texFormat = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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textures.skySphere.loadFromFile(getAssetPath() + "textures/skysphere" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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// Terrain textures are stored in a texture array with layers corresponding to terrain height
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textures.terrainArray.loadFromFile(getAssetPath() + "textures/terrain_texturearray" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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// Height data is stored in a one-channel texture
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textures.heightMap.loadFromFile(getAssetPath() + "textures/terrain_heightmap_r16.ktx", VK_FORMAT_R16_UNORM, vulkanDevice, queue);
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VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
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// Setup a mirroring sampler for the height map
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vkDestroySampler(device, textures.heightMap.sampler, nullptr);
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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samplerInfo.addressModeV = samplerInfo.addressModeU;
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samplerInfo.addressModeW = samplerInfo.addressModeU;
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samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = (float)textures.heightMap.mipLevels;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textures.heightMap.sampler));
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textures.heightMap.descriptor.sampler = textures.heightMap.sampler;
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// Setup a repeating sampler for the terrain texture layers
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vkDestroySampler(device, textures.terrainArray.sampler, nullptr);
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samplerInfo = vks::initializers::samplerCreateInfo();
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = samplerInfo.addressModeU;
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samplerInfo.addressModeW = samplerInfo.addressModeU;
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samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = (float)textures.terrainArray.mipLevels;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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if (deviceFeatures.samplerAnisotropy)
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{
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samplerInfo.maxAnisotropy = 4.0f;
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samplerInfo.anisotropyEnable = VK_TRUE;
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}
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VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textures.terrainArray.sampler));
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textures.terrainArray.descriptor.sampler = textures.terrainArray.sampler;
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { {0.2f, 0.2f, 0.2f, 0.0f} };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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if (deviceFeatures.pipelineStatisticsQuery) {
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vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, 2);
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}
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f);
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VkDeviceSize offsets[1] = { 0 };
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// Skysphere
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skysphere);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.skysphere, 0, 1, &descriptorSets.skysphere, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.skysphere.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skysphere.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.skysphere.indexCount, 1, 0, 0, 0);
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// Terrain
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if (deviceFeatures.pipelineStatisticsQuery) {
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// Begin pipeline statistics query
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vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
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}
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// Render
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, wireframe ? pipelines.wireframe : pipelines.terrain);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.terrain, 0, 1, &descriptorSets.terrain, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.terrain.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.terrain.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.terrain.indexCount, 1, 0, 0, 0);
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if (deviceFeatures.pipelineStatisticsQuery) {
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// End pipeline statistics query
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vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
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}
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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// Encapsulate height map data for easy sampling
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struct HeightMap
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{
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private:
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uint16_t *heightdata;
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uint32_t dim;
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uint32_t scale;
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public:
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#if defined(__ANDROID__)
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HeightMap(std::string filename, uint32_t patchsize, AAssetManager* assetManager)
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#else
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HeightMap(std::string filename, uint32_t patchsize)
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#endif
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{
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#if defined(__ANDROID__)
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AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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void *textureData = malloc(size);
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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gli::texture2d heightTex(gli::load((const char*)textureData, size));
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free(textureData);
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#else
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gli::texture2d heightTex(gli::load(filename));
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#endif
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dim = static_cast<uint32_t>(heightTex.extent().x);
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heightdata = new uint16_t[dim * dim];
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memcpy(heightdata, heightTex.data(), heightTex.size());
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this->scale = dim / patchsize;
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};
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~HeightMap()
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{
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delete[] heightdata;
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}
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|
||||
float getHeight(uint32_t x, uint32_t y)
|
||||
{
|
||||
glm::ivec2 rpos = glm::ivec2(x, y) * glm::ivec2(scale);
|
||||
rpos.x = std::max(0, std::min(rpos.x, (int)dim-1));
|
||||
rpos.y = std::max(0, std::min(rpos.y, (int)dim-1));
|
||||
rpos /= glm::ivec2(scale);
|
||||
return *(heightdata + (rpos.x + rpos.y * dim) * scale) / 65535.0f;
|
||||
}
|
||||
};
|
||||
|
||||
// Generate a terrain quad patch for feeding to the tessellation control shader
|
||||
void generateTerrain()
|
||||
{
|
||||
struct Vertex {
|
||||
glm::vec3 pos;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 uv;
|
||||
};
|
||||
|
||||
#define PATCH_SIZE 64
|
||||
#define UV_SCALE 1.0f
|
||||
|
||||
const uint32_t vertexCount = PATCH_SIZE * PATCH_SIZE;
|
||||
Vertex *vertices = new Vertex[vertexCount];
|
||||
|
||||
const float wx = 2.0f;
|
||||
const float wy = 2.0f;
|
||||
|
||||
for (auto x = 0; x < PATCH_SIZE; x++)
|
||||
{
|
||||
for (auto y = 0; y < PATCH_SIZE; y++)
|
||||
{
|
||||
uint32_t index = (x + y * PATCH_SIZE);
|
||||
vertices[index].pos[0] = x * wx + wx / 2.0f - (float)PATCH_SIZE * wx / 2.0f;
|
||||
vertices[index].pos[1] = 0.0f;
|
||||
vertices[index].pos[2] = y * wy + wy / 2.0f - (float)PATCH_SIZE * wy / 2.0f;
|
||||
vertices[index].uv = glm::vec2((float)x / PATCH_SIZE, (float)y / PATCH_SIZE) * UV_SCALE;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate normals from height map using a sobel filter
|
||||
#if defined(__ANDROID__)
|
||||
HeightMap heightMap(getAssetPath() + "textures/terrain_heightmap_r16.ktx", PATCH_SIZE, androidApp->activity->assetManager);
|
||||
#else
|
||||
HeightMap heightMap(getAssetPath() + "textures/terrain_heightmap_r16.ktx", PATCH_SIZE);
|
||||
#endif
|
||||
for (auto x = 0; x < PATCH_SIZE; x++)
|
||||
{
|
||||
for (auto y = 0; y < PATCH_SIZE; y++)
|
||||
{
|
||||
// Get height samples centered around current position
|
||||
float heights[3][3];
|
||||
for (auto hx = -1; hx <= 1; hx++)
|
||||
{
|
||||
for (auto hy = -1; hy <= 1; hy++)
|
||||
{
|
||||
heights[hx+1][hy+1] = heightMap.getHeight(x + hx, y + hy);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the normal
|
||||
glm::vec3 normal;
|
||||
// Gx sobel filter
|
||||
normal.x = heights[0][0] - heights[2][0] + 2.0f * heights[0][1] - 2.0f * heights[2][1] + heights[0][2] - heights[2][2];
|
||||
// Gy sobel filter
|
||||
normal.z = heights[0][0] + 2.0f * heights[1][0] + heights[2][0] - heights[0][2] - 2.0f * heights[1][2] - heights[2][2];
|
||||
// Calculate missing up component of the normal using the filtered x and y axis
|
||||
// The first value controls the bump strength
|
||||
normal.y = 0.25f * sqrt( 1.0f - normal.x * normal.x - normal.z * normal.z);
|
||||
|
||||
vertices[x + y * PATCH_SIZE].normal = glm::normalize(normal * glm::vec3(2.0f, 1.0f, 2.0f));
|
||||
}
|
||||
}
|
||||
|
||||
// Indices
|
||||
const uint32_t w = (PATCH_SIZE - 1);
|
||||
const uint32_t indexCount = w * w * 4;
|
||||
uint32_t *indices = new uint32_t[indexCount];
|
||||
for (auto x = 0; x < w; x++)
|
||||
{
|
||||
for (auto y = 0; y < w; y++)
|
||||
{
|
||||
uint32_t index = (x + y * w) * 4;
|
||||
indices[index] = (x + y * PATCH_SIZE);
|
||||
indices[index + 1] = indices[index] + PATCH_SIZE;
|
||||
indices[index + 2] = indices[index + 1] + 1;
|
||||
indices[index + 3] = indices[index] + 1;
|
||||
}
|
||||
}
|
||||
models.terrain.indexCount = indexCount;
|
||||
|
||||
uint32_t vertexBufferSize = vertexCount * sizeof(Vertex);
|
||||
uint32_t indexBufferSize = indexCount * sizeof(uint32_t);
|
||||
|
||||
struct {
|
||||
VkBuffer buffer;
|
||||
VkDeviceMemory memory;
|
||||
} vertexStaging, indexStaging;
|
||||
|
||||
// Create staging buffers
|
||||
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
vertexBufferSize,
|
||||
&vertexStaging.buffer,
|
||||
&vertexStaging.memory,
|
||||
vertices));
|
||||
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
indexBufferSize,
|
||||
&indexStaging.buffer,
|
||||
&indexStaging.memory,
|
||||
indices));
|
||||
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
vertexBufferSize,
|
||||
&models.terrain.vertices.buffer,
|
||||
&models.terrain.vertices.memory));
|
||||
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
indexBufferSize,
|
||||
&models.terrain.indices.buffer,
|
||||
&models.terrain.indices.memory));
|
||||
|
||||
// Copy from staging buffers
|
||||
VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
VkBufferCopy copyRegion = {};
|
||||
|
||||
copyRegion.size = vertexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
vertexStaging.buffer,
|
||||
models.terrain.vertices.buffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
copyRegion.size = indexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
indexStaging.buffer,
|
||||
models.terrain.indices.buffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
|
||||
|
||||
models.terrain.device = device;
|
||||
|
||||
vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
|
||||
vkFreeMemory(device, vertexStaging.memory, nullptr);
|
||||
vkDestroyBuffer(device, indexStaging.buffer, nullptr);
|
||||
vkFreeMemory(device, indexStaging.memory, nullptr);
|
||||
|
||||
delete[] vertices;
|
||||
delete[] indices;
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||
{
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3)
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(
|
||||
static_cast<uint32_t>(poolSizes.size()),
|
||||
poolSizes.data(),
|
||||
2);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayouts()
|
||||
{
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout;
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
|
||||
|
||||
// Terrain
|
||||
setLayoutBindings =
|
||||
{
|
||||
// Binding 0 : Shared Tessellation shader ubo
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
|
||||
0),
|
||||
// Binding 1 : Height map
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
1),
|
||||
// Binding 3 : Terrain texture array layers
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
2),
|
||||
};
|
||||
|
||||
descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.terrain));
|
||||
pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.terrain, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.terrain));
|
||||
|
||||
// Skysphere
|
||||
setLayoutBindings =
|
||||
{
|
||||
// Binding 0 : Vertex shader ubo
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0),
|
||||
// Binding 1 : Color map
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
1),
|
||||
};
|
||||
|
||||
descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.skysphere));
|
||||
pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.skysphere, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.skysphere));
|
||||
}
|
||||
|
||||
void setupDescriptorSets()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo;
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
|
||||
|
||||
// Terrain
|
||||
allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.terrain, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.terrain));
|
||||
|
||||
writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Shared tessellation shader ubo
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.terrain,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformBuffers.terrainTessellation.descriptor),
|
||||
// Binding 1 : Displacement map
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.terrain,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&textures.heightMap.descriptor),
|
||||
// Binding 2 : Color map (alpha channel)
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.terrain,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
2,
|
||||
&textures.terrainArray.descriptor),
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||
|
||||
// Skysphere
|
||||
allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.skysphere, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skysphere));
|
||||
|
||||
writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader ubo
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.skysphere,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformBuffers.skysphereVertex.descriptor),
|
||||
// Binding 1 : Fragment shader color map
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.skysphere,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&textures.skySphere.descriptor),
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
|
||||
0,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(
|
||||
VK_POLYGON_MODE_FILL,
|
||||
VK_CULL_MODE_BACK_BIT,
|
||||
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(
|
||||
0xf,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(
|
||||
1,
|
||||
&blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(
|
||||
VK_TRUE,
|
||||
VK_TRUE,
|
||||
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
VK_DYNAMIC_STATE_LINE_WIDTH
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(
|
||||
dynamicStateEnables.data(),
|
||||
static_cast<uint32_t>(dynamicStateEnables.size()),
|
||||
0);
|
||||
|
||||
// We render the terrain as a grid of quad patches
|
||||
VkPipelineTessellationStateCreateInfo tessellationState =
|
||||
vks::initializers::pipelineTessellationStateCreateInfo(4);
|
||||
|
||||
// Vertex bindings an attributes
|
||||
// Binding description
|
||||
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||
};
|
||||
|
||||
// Attribute descriptions
|
||||
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Normal
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // UV
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
std::array<VkPipelineShaderStageCreateInfo, 4> shaderStages;
|
||||
|
||||
// Terrain tessellation pipeline
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/terraintessellation/terrain.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/terraintessellation/terrain.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[2] = loadShader(getAssetPath() + "shaders/terraintessellation/terrain.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
||||
shaderStages[3] = loadShader(getAssetPath() + "shaders/terraintessellation/terrain.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vks::initializers::pipelineCreateInfo(pipelineLayouts.terrain, renderPass, 0);
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.pTessellationState = &tessellationState;
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
pipelineCreateInfo.renderPass = renderPass;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.terrain));
|
||||
|
||||
// Terrain wireframe pipeline
|
||||
if (deviceFeatures.fillModeNonSolid) {
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
|
||||
};
|
||||
|
||||
// Skysphere pipeline
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
// Revert to triangle list topology
|
||||
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
// Reset tessellation state
|
||||
pipelineCreateInfo.pTessellationState = nullptr;
|
||||
// Don't write to depth buffer
|
||||
depthStencilState.depthWriteEnable = VK_FALSE;
|
||||
pipelineCreateInfo.stageCount = 2;
|
||||
pipelineCreateInfo.layout = pipelineLayouts.skysphere;
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/terraintessellation/skysphere.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/terraintessellation/skysphere.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skysphere));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Shared tessellation shader stages uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffers.terrainTessellation,
|
||||
sizeof(uboTess)));
|
||||
|
||||
// Skysphere vertex shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffers.skysphereVertex,
|
||||
sizeof(uboVS)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffers.terrainTessellation.map());
|
||||
VK_CHECK_RESULT(uniformBuffers.skysphereVertex.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
// Tessellation
|
||||
|
||||
uboTess.projection = camera.matrices.perspective;
|
||||
uboTess.modelview = camera.matrices.view * glm::mat4(1.0f);
|
||||
uboTess.lightPos.y = -0.5f - uboTess.displacementFactor; // todo: Not uesed yet
|
||||
uboTess.viewportDim = glm::vec2((float)width, (float)height);
|
||||
|
||||
frustum.update(uboTess.projection * uboTess.modelview);
|
||||
memcpy(uboTess.frustumPlanes, frustum.planes.data(), sizeof(glm::vec4) * 6);
|
||||
|
||||
float savedFactor = uboTess.tessellationFactor;
|
||||
if (!tessellation)
|
||||
{
|
||||
// Setting this to zero sets all tessellation factors to 1.0 in the shader
|
||||
uboTess.tessellationFactor = 0.0f;
|
||||
}
|
||||
|
||||
memcpy(uniformBuffers.terrainTessellation.mapped, &uboTess, sizeof(uboTess));
|
||||
|
||||
if (!tessellation)
|
||||
{
|
||||
uboTess.tessellationFactor = savedFactor;
|
||||
}
|
||||
|
||||
// Skysphere vertex shader
|
||||
uboVS.mvp = camera.matrices.perspective * glm::mat4(glm::mat3(camera.matrices.view));
|
||||
memcpy(uniformBuffers.skysphereVertex.mapped, &uboVS, sizeof(uboVS));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
// Command buffer to be sumitted to the queue
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
|
||||
// Submit to queue
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
if (deviceFeatures.pipelineStatisticsQuery) {
|
||||
// Read query results for displaying in next frame
|
||||
getQueryResults();
|
||||
}
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
// Check if device supports tessellation shaders
|
||||
if (!deviceFeatures.tessellationShader)
|
||||
{
|
||||
vks::tools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
|
||||
}
|
||||
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
generateTerrain();
|
||||
if (deviceFeatures.pipelineStatisticsQuery) {
|
||||
setupQueryResultBuffer();
|
||||
}
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayouts();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Settings")) {
|
||||
|
||||
if (overlay->checkBox("Tessellation", &tessellation)) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
if (overlay->inputFloat("Factor", &uboTess.tessellationFactor, 0.05f, 2)) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
if (deviceFeatures.fillModeNonSolid) {
|
||||
if (overlay->checkBox("Wireframe", &wireframe)) {
|
||||
buildCommandBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (overlay->header("Pipeline statistics")) {
|
||||
overlay->text("VS invocations: %d", pipelineStats[0]);
|
||||
overlay->text("TE invocations: %d", pipelineStats[1]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue