Removed duplicate local_size_x from computecullandlod/cull.comp
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1 changed files with 1 additions and 3 deletions
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@ -74,8 +74,6 @@ bool frustumCheck(vec4 pos, float radius)
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return true;
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}
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layout (local_size_x = 16) in;
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void main()
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{
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uint idx = gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_NumWorkGroups.x * gl_WorkGroupSize.x;
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@ -119,4 +117,4 @@ void main()
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{
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indirectDraws[idx].instanceCount = 0;
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}
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}
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}
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