Added multiview example to readme [skip ci]

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saschawillems 2018-06-02 12:11:33 +02:00
parent a60fa850f4
commit a911f0e785

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@ -294,7 +294,11 @@ Uses conservative rasterization to change the way fragments are generated by the
Uses push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets for rendering multiple objects, this example passes descriptors at command buffer creation time. Uses push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets for rendering multiple objects, this example passes descriptors at command buffer creation time.
#### [03 - Debug markers (VK_EXT_debug_marker)](examples/debugmarker/) #### [03 - Multiview rendering (VK_KHR_multiview)](examples/multiview/)
Renders a scene to to multiple views (layers) of a single framebuffer to simulate stereoscopic rendering in one pass. Broadcasting to the views is done in the vertex shader using ```gl_ViewIndex```.
#### [04 - Debug markers (VK_EXT_debug_marker)](examples/debugmarker/)
Uses the VK_EXT_debug_marker extension to set debug markers, regions and to name Vulkan objects for advanced debugging in graphics debuggers like [RenderDoc](https://www.renderdoc.org). Details can be found in [this tutorial](https://www.saschawillems.de/?page_id=2017). Uses the VK_EXT_debug_marker extension to set debug markers, regions and to name Vulkan objects for advanced debugging in graphics debuggers like [RenderDoc](https://www.renderdoc.org). Details can be found in [this tutorial](https://www.saschawillems.de/?page_id=2017).