Added multiview example to readme [skip ci]
This commit is contained in:
parent
a60fa850f4
commit
a911f0e785
1 changed files with 5 additions and 1 deletions
|
|
@ -294,7 +294,11 @@ Uses conservative rasterization to change the way fragments are generated by the
|
|||
|
||||
Uses push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets for rendering multiple objects, this example passes descriptors at command buffer creation time.
|
||||
|
||||
#### [03 - Debug markers (VK_EXT_debug_marker)](examples/debugmarker/)
|
||||
#### [03 - Multiview rendering (VK_KHR_multiview)](examples/multiview/)
|
||||
|
||||
Renders a scene to to multiple views (layers) of a single framebuffer to simulate stereoscopic rendering in one pass. Broadcasting to the views is done in the vertex shader using ```gl_ViewIndex```.
|
||||
|
||||
#### [04 - Debug markers (VK_EXT_debug_marker)](examples/debugmarker/)
|
||||
|
||||
Uses the VK_EXT_debug_marker extension to set debug markers, regions and to name Vulkan objects for advanced debugging in graphics debuggers like [RenderDoc](https://www.renderdoc.org). Details can be found in [this tutorial](https://www.saschawillems.de/?page_id=2017).
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue