Updated android build files
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7 changed files with 74 additions and 43 deletions
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@ -15,6 +15,7 @@
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android:label="Dynamic uniform buffers"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanDynamicuniformbuffer" />
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<intent-filter>
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@ -1,19 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\dynamicuniformbuffer"
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xcopy "..\..\data\shaders\dynamicuniformbuffer\*.spv" "assets\shaders\dynamicuniformbuffer" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanDynamicuniformbuffer.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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35
android/dynamicuniformbuffer/build.py
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35
android/dynamicuniformbuffer/build.py
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@ -0,0 +1,35 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanDynamicuniformbuffer"
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SHADER_DIR = "dynamicuniformbuffer"
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" % SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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@ -15,6 +15,7 @@
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android:label="Gears"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanGears" />
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<intent-filter>
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@ -1,22 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders"
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xcopy "..\..\data\shaders\gears.vert.spv" "assets\shaders" /Y
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xcopy "..\..\data\shaders\gears.frag.spv" "assets\shaders" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanGears.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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35
android/gears/build.py
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35
android/gears/build.py
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@ -0,0 +1,35 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanGears"
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SHADER_DIR = "gears"
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" % SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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@ -208,7 +208,7 @@ public:
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VulkanExampleBase::submitFrame();
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}
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void generateTriangle()
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void generateCube()
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{
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// Setup vertices indices for a colored cube
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std::vector<Vertex> vertices = {
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@ -513,7 +513,7 @@ public:
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void prepare()
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{
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VulkanExampleBase::prepare();
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generateTriangle();
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generateCube();
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setupVertexDescriptions();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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