Fallback to non-compressed format (Refs #174)
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3 changed files with 17 additions and 16 deletions
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@ -15,6 +15,7 @@
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android:label="High dynamic range"
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android:label="High dynamic range"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanHDR" />
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<meta-data android:name="android.app.lib_name" android:value="vulkanHDR" />
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<intent-filter>
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<intent-filter>
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@ -7,45 +7,38 @@ import glob
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APK_NAME = "vulkanHDR"
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APK_NAME = "vulkanHDR"
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SHADER_DIR = "hdr"
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SHADER_DIR = "hdr"
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ASSETS_MODELS = ["cube.obj", "sphere.obj", "teapot.dae", "torusknot.obj"]
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ASSETS_MODELS = ["cube.obj", "sphere.obj", "teapot.dae", "torusknot.obj"]
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ASSETS_TEXTURES = ["hdr_uffizi_bc6uf.DDS"]
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ASSETS_TEXTURES = ["hdr_uffizi_bc6uf.DDS", "hrd_uffizi_rgba16_float.dds"]
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if subprocess.call("ndk-build", shell=True) == 0:
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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print("Build successful")
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# Assets
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# Assets
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if not os.path.exists("./assets"):
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets")
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/textures", exist_ok=True)
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os.makedirs("./assets/models", exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Shaders
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# Base
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# Base
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if not os.path.exists("./assets/shaders/base"):
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os.makedirs("./assets/shaders/base")
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for file in glob.glob("../../data/shaders/base/*.spv"):
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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# Sample
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if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
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os.makedirs("./assets/shaders/%s" % SHADER_DIR)
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Textures
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# Textures
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if not os.path.exists("./assets/textures"):
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os.makedirs("./assets/textures")
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for file in ASSETS_TEXTURES:
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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# Models
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# Models
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if not os.path.exists("./assets/models"):
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os.makedirs("./assets/models")
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for file in ASSETS_MODELS:
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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# Icon
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# Icon
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if not os.path.exists("./res/drawable"):
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os.makedirs("./res/drawable")
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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for arg in sys.argv[1:]:
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if sys.argv[1] == "-deploy":
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if arg == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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print("Could not deploy to device!")
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else:
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else:
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@ -610,7 +610,14 @@ public:
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// Load HDR texture (equirectangular projected)
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// Load HDR texture (equirectangular projected)
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// VK_FORMAT_BC6H_UFLOAT_BLOCK is a compressed 16 bit unsigned floating point format for storing HDR content
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// VK_FORMAT_BC6H_UFLOAT_BLOCK is a compressed 16 bit unsigned floating point format for storing HDR content
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textures.envmap.loadFromFile(getAssetPath() + "textures/hdr_uffizi_bc6uf.DDS", VK_FORMAT_BC6H_UFLOAT_BLOCK, vulkanDevice, queue);
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if (deviceFeatures.textureCompressionBC)
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{
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textures.envmap.loadFromFile(getAssetPath() + "textures/hdr_uffizi_bc6uf.DDS", VK_FORMAT_BC6H_UFLOAT_BLOCK, vulkanDevice, queue);
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}
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else
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{
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textures.envmap.loadFromFile(getAssetPath() + "textures/hrd_uffizi_rgba16_float.dds", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
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}
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// Custom sampler with clamping adress mode
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// Custom sampler with clamping adress mode
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vkDestroySampler(device, textures.envmap.sampler, nullptr);
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vkDestroySampler(device, textures.envmap.sampler, nullptr);
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