Code cleanup

Fixes #643
This commit is contained in:
Sascha Willems 2020-01-18 10:02:55 +01:00
parent 82ba6d8995
commit c28adea2f7

View file

@ -130,7 +130,7 @@ public:
T frequency = (T)1;
T amplitude = (T)1;
T max = (T)0;
for (int32_t i = 0; i < octaves; i++)
for (uint32_t i = 0; i < octaves; i++)
{
sum += perlinNoise.noise(x * frequency, y * frequency, z * frequency) * amplitude;
max += amplitude;
@ -325,15 +325,14 @@ public:
PerlinNoise<float> perlinNoise;
FractalNoise<float> fractalNoise(perlinNoise);
const int32_t noiseType = rand() % 2;
const float noiseScale = static_cast<float>(rand() % 10) + 4.0f;
#pragma omp parallel for
for (int32_t z = 0; z < texture.depth; z++)
for (uint32_t z = 0; z < texture.depth; z++)
{
for (uint32_t y = 0; y < texture.height; y++)
{
for (int32_t x = 0; x < texture.width; x++)
for (uint32_t x = 0; x < texture.width; x++)
{
float nx = (float)x / (float)texture.width;
float ny = (float)y / (float)texture.height;