Parallax mapping sample shader folder name

This commit is contained in:
saschawillems 2018-03-08 16:48:08 +01:00
parent a3f7d5729c
commit c7b2d04200
5 changed files with 2 additions and 2 deletions

View file

@ -307,8 +307,8 @@ public:
pipelineCreateInfo.pVertexInputState = &vertexInputState;
// Parallax mapping modes pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/parallax/parallax.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/parallax/parallax.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/parallaxmapping/parallax.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/parallaxmapping/parallax.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}