Parallax mapping sample shader folder name
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5 changed files with 2 additions and 2 deletions
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@ -307,8 +307,8 @@ public:
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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// Parallax mapping modes pipeline
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shaderStages[0] = loadShader(getAssetPath() + "shaders/parallax/parallax.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/parallax/parallax.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/parallaxmapping/parallax.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/parallaxmapping/parallax.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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