Removed redundant query result copy, use result check macros
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parent
d3f5b81a66
commit
c86d929354
1 changed files with 37 additions and 81 deletions
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@ -143,32 +143,29 @@ public:
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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bufSize);
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VkResult err = vkCreateBuffer(device, &bufferCreateInfo, nullptr, &queryResult.buffer);
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assert(!err);
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// Results are saved in a host visible buffer for easy access by the application
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &queryResult.buffer));
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vkGetBufferMemoryRequirements(device, queryResult.buffer, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAlloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &queryResult.memory);
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assert(!err);
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err = vkBindBufferMemory(device, queryResult.buffer, queryResult.memory, 0);
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assert(!err);
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memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &queryResult.memory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, queryResult.buffer, queryResult.memory, 0));
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// Create query pool
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VkQueryPoolCreateInfo queryPoolInfo = {};
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queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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// Query pool will be created for occlusion queries
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queryPoolInfo.queryType = VK_QUERY_TYPE_OCCLUSION;
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queryPoolInfo.queryCount = 2;
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err = vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool);
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assert(!err);
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VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
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}
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// Retrieves the results of the occlusion queries submitted to the command buffer
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void getQueryResults()
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{
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VkResult err;
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err = vkGetQueryPoolResults(
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// We use vkGetQueryResults to copy the results into a host visible buffer
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vkGetQueryPoolResults(
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device,
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queryPool,
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0,
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@ -176,9 +173,10 @@ public:
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sizeof(passedSamples),
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passedSamples,
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sizeof(uint64_t),
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// Store results a 64 bit values and wait until the results have been finished
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// If you don't want to wait, you can use VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
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// which also returns the state of the result (ready) in the result
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VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
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assert(!err);
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}
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void buildCommandBuffers()
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@ -198,15 +196,12 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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// Reset query pool
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// Must be done outside of render pass
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@ -307,48 +302,21 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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// Query results
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vkCmdCopyQueryPoolResults(
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drawCmdBuffers[i],
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queryPool,
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0,
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2,
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queryResult.buffer,
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0,
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sizeof(uint64_t),
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VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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assert(!err);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void draw()
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{
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VkResult err;
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VulkanExampleBase::prepareFrame();
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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VulkanExampleBase::submitFrame();
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// Read query results for displaying in next frame
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getQueryResults();
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}
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@ -405,6 +373,7 @@ public:
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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// One uniform buffer block for each mesh
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3)
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};
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@ -414,8 +383,7 @@ public:
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poolSizes.data(),
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3);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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assert(!vkRes);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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@ -434,16 +402,14 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSets()
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@ -455,8 +421,7 @@ public:
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1);
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// Occluder (plane)
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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@ -470,16 +435,14 @@ public:
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// teapot
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vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.teapot);
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assert(!vkRes);
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// Teapot
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.teapot));
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writeDescriptorSets[0].dstSet = descriptorSets.teapot;
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writeDescriptorSets[0].pBufferInfo = &uniformData.teapot.descriptor;
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// sphere
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vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sphere);
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assert(!vkRes);
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// Sphere
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sphere));
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writeDescriptorSets[0].dstSet = descriptorSets.sphere;
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writeDescriptorSets[0].pBufferInfo = &uniformData.sphere.descriptor;
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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@ -558,16 +521,14 @@ public:
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.pStages = shaderStages.data();
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid);
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assert(!err);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
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// Simple pipeline
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// Basic pipeline for coloring occluded objects
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shaderStages[0] = loadShader(getAssetPath() + "shaders/occlusionquery/simple.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/occlusionquery/simple.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.simple);
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assert(!err);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.simple));
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// Visual pipeline for the occluder
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shaderStages[0] = loadShader(getAssetPath() + "shaders/occlusionquery/occluder.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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@ -579,8 +540,7 @@ public:
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blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR;
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blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.occluder);
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assert(!err);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.occluder));
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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@ -634,26 +594,23 @@ public:
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uboVS.visible = 1.0f;
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uint8_t *pData;
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VkResult err = vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData);
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assert(!err);
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.vsScene.memory);
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// teapot
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// Teapot
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// Toggle color depending on visibility
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uboVS.visible = (passedSamples[0] > 0) ? 1.0f : 0.0f;
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uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, -10.0f));
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err = vkMapMemory(device, uniformData.teapot.memory, 0, sizeof(uboVS), 0, (void **)&pData);
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assert(!err);
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.teapot.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.teapot.memory);
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// sphere
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// Sphere
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// Toggle color depending on visibility
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uboVS.visible = (passedSamples[1] > 0) ? 1.0f : 0.0f;
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uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 10.0f));
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err = vkMapMemory(device, uniformData.sphere.memory, 0, sizeof(uboVS), 0, (void **)&pData);
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assert(!err);
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.sphere.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.sphere.memory);
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}
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@ -677,13 +634,12 @@ public:
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{
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if (!prepared)
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return;
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vkDeviceWaitIdle(device);
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draw();
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vkDeviceWaitIdle(device);
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}
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virtual void viewChanged()
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{
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vkDeviceWaitIdle(device);
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updateUniformBuffers();
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std::cout << "Passed samples : Teapot = " << passedSamples[0] << " / Sphere = " << passedSamples[1] <<"\n";
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}
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