Shading rate pattern and colorization
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8d896cd04b
commit
ccadcdd238
2 changed files with 40 additions and 14 deletions
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@ -53,13 +53,32 @@ void main()
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if (uboScene.colorShadingRates == 1) {
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if (gl_FragmentSizeNV.x == 1 && gl_FragmentSizeNV.y == 1) {
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outFragColor.rgb *= vec3(0.5, 1.0, 0.5);
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outFragColor.rgb *= vec3(0.0, 0.8, 0.4);
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return;
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}
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if (gl_FragmentSizeNV.x == 2 || gl_FragmentSizeNV.y == 2) {
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outFragColor.rgb *= vec3(1.0, 1.0, 0.5);
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if (gl_FragmentSizeNV.x == 2 && gl_FragmentSizeNV.y == 1) {
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outFragColor.rgb *= vec3(0.2, 0.6, 1.0);
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return;
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}
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if (gl_FragmentSizeNV.x == 4 || gl_FragmentSizeNV.y == 4) {
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outFragColor.rgb *= vec3(1.0, 0.5, 0.5);
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if (gl_FragmentSizeNV.x == 1 && gl_FragmentSizeNV.y == 2) {
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outFragColor.rgb *= vec3(0.0, 0.4, 0.8);
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return;
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}
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if (gl_FragmentSizeNV.x == 2 && gl_FragmentSizeNV.y == 2) {
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outFragColor.rgb *= vec3(1.0, 1.0, 0.2);
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return;
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}
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if (gl_FragmentSizeNV.x == 4 && gl_FragmentSizeNV.y == 2) {
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outFragColor.rgb *= vec3(0.8, 0.8, 0.0);
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return;
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}
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if (gl_FragmentSizeNV.x == 2 && gl_FragmentSizeNV.y == 4) {
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outFragColor.rgb *= vec3(1.0, 0.4, 0.2);
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return;
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}
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if (gl_FragmentSizeNV.x == 4 && gl_FragmentSizeNV.y == 4) {
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outFragColor.rgb *= vec3(0.8, 0.0, 0.0);
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return;
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}
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}
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}
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