Shading rate pattern and colorization

This commit is contained in:
Sascha Willems 2020-09-05 14:10:02 +02:00
parent 8d896cd04b
commit ccadcdd238
2 changed files with 40 additions and 14 deletions

View file

@ -53,13 +53,32 @@ void main()
if (uboScene.colorShadingRates == 1) {
if (gl_FragmentSizeNV.x == 1 && gl_FragmentSizeNV.y == 1) {
outFragColor.rgb *= vec3(0.5, 1.0, 0.5);
outFragColor.rgb *= vec3(0.0, 0.8, 0.4);
return;
}
if (gl_FragmentSizeNV.x == 2 || gl_FragmentSizeNV.y == 2) {
outFragColor.rgb *= vec3(1.0, 1.0, 0.5);
if (gl_FragmentSizeNV.x == 2 && gl_FragmentSizeNV.y == 1) {
outFragColor.rgb *= vec3(0.2, 0.6, 1.0);
return;
}
if (gl_FragmentSizeNV.x == 4 || gl_FragmentSizeNV.y == 4) {
outFragColor.rgb *= vec3(1.0, 0.5, 0.5);
if (gl_FragmentSizeNV.x == 1 && gl_FragmentSizeNV.y == 2) {
outFragColor.rgb *= vec3(0.0, 0.4, 0.8);
return;
}
if (gl_FragmentSizeNV.x == 2 && gl_FragmentSizeNV.y == 2) {
outFragColor.rgb *= vec3(1.0, 1.0, 0.2);
return;
}
if (gl_FragmentSizeNV.x == 4 && gl_FragmentSizeNV.y == 2) {
outFragColor.rgb *= vec3(0.8, 0.8, 0.0);
return;
}
if (gl_FragmentSizeNV.x == 2 && gl_FragmentSizeNV.y == 4) {
outFragColor.rgb *= vec3(1.0, 0.4, 0.2);
return;
}
if (gl_FragmentSizeNV.x == 4 && gl_FragmentSizeNV.y == 4) {
outFragColor.rgb *= vec3(0.8, 0.0, 0.0);
return;
}
}
}