Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
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data/hlsl/base/textoverlay.frag
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data/hlsl/base/textoverlay.frag
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// Copyright 2020 Google LLC
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Texture2D textureFont : register(t0);
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SamplerState samplerFont : register(s0);
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float4 main([[vk::location(0)]]float2 inUV : TEXCOORD0) : SV_TARGET
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{
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float color = textureFont.Sample(samplerFont, inUV).r;
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return float4(color.xxx, 1.0);
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}
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