Added descriptor indexing example to readme
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@ -394,6 +394,10 @@ Shows how to render a scene using a negative viewport height, making the Vulkan
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Uses a special image that contains variable shading rates to vary the number of fragment shader invocations across the framebuffer. This makes it possible to lower fragment shader invocations for less important/less noisy parts of the framebuffer.
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#### [Descriptor indexing (VK_EXT_descriptor_indexing)](examples/descriptorindexing/)
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Demonstrates the use of VK_EXT_descriptor_indexing for creating descriptor sets with a variable size that can be dynamically indexed in a shader using `GL_EXT_nonuniform_qualifier` and `SPV_EXT_descriptor_indexing`.
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### Misc
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