Updated android texture and compute samples to use example base, added signal semaphore (#65), reuse global semaphore (#60)
This commit is contained in:
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52045a1dde
commit
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6 changed files with 43 additions and 975 deletions
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@ -14,6 +14,7 @@
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#include <assert.h>
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#include "vulkanandroid.h"
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#include "vulkanswapchain.hpp"
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#include "vulkanandroidbase.hpp"
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#include <android/asset_manager.h>
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#define GLM_FORCE_RADIANS
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@ -31,13 +32,10 @@ struct saved_state {
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float zoom;
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};
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struct VulkanExample
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class VulkanExample : public VulkanAndroidExampleBase
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{
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struct android_app* app;
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public:
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int animating;
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uint32_t width;
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uint32_t height;
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struct saved_state state;
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// Vulkan
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@ -56,23 +54,9 @@ struct VulkanExample
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uint32_t mipLevels;
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} texture;
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VkInstance instance;
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VkPhysicalDevice physicalDevice;
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VkDevice device;
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VulkanSwapChain swapChain;
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VkQueue queue;
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VkCommandPool cmdPool;
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VkRenderPass renderPass;
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VkPipelineCache pipelineCache;
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VkDescriptorPool descriptorPool;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout;
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std::vector<VkCommandBuffer> drawCmdBuffers;
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VkCommandBuffer postPresentCmdBuffer = VK_NULL_HANDLE;
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VkCommandBuffer setupCmdBuffer = VK_NULL_HANDLE;
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VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
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std::vector<VkShaderModule> shaderModules;
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struct {
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VkBuffer buf;
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@ -103,76 +87,6 @@ struct VulkanExample
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VkPipeline solid;
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} pipelines;
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uint32_t currentBuffer = 0;
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struct
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{
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VkImage image;
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VkDeviceMemory mem;
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VkImageView view;
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} depthStencil;
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std::vector<VkFramebuffer>frameBuffers;
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bool prepared = false;
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VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t * typeIndex)
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{
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for (uint32_t i = 0; i < 32; i++)
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{
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if ((typeBits & 1) == 1)
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{
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if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
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{
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*typeIndex = i;
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return true;
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}
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}
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typeBits >>= 1;
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}
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return false;
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}
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VkShaderModule loadShaderModule(const char *fileName, VkShaderStageFlagBits stage)
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{
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// Load shader from compressed asset
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AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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char *shaderCode = new char[size];
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AAsset_read(asset, shaderCode, size);
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AAsset_close(asset);
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VkShaderModule shaderModule;
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VkShaderModuleCreateInfo moduleCreateInfo;
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VkResult err;
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moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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moduleCreateInfo.pNext = NULL;
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moduleCreateInfo.codeSize = size;
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moduleCreateInfo.pCode = (uint32_t*)shaderCode;
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moduleCreateInfo.flags = 0;
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err = vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule);
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assert(!err);
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return shaderModule;
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}
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VkPipelineShaderStageCreateInfo loadShader(const char * fileName, VkShaderStageFlagBits stage)
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{
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VkPipelineShaderStageCreateInfo shaderStage = {};
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shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStage.stage = stage;
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shaderStage.module = loadShaderModule(fileName, stage);
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shaderStage.pName = "main";
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assert(shaderStage.module != NULL);
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shaderModules.push_back(shaderStage.module);
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return shaderStage;
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}
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void loadTexture(const char* fileName, VkFormat format, bool forceLinearTiling)
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{
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VkFormatProperties formatProperties;
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@ -183,7 +97,6 @@ struct VulkanExample
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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//char *textureData = new char[size];
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void *textureData = malloc(size);
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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@ -485,114 +398,13 @@ struct VulkanExample
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void initVulkan()
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{
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prepared = false;
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bool libLoaded = loadVulkanLibrary();
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assert(libLoaded);
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VkResult vkRes;
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// Instance
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VkApplicationInfo appInfo = {};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "Vulkan Android Example";
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appInfo.applicationVersion = 1;
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appInfo.pEngineName = "VulkanAndroidExample";
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appInfo.engineVersion = 1;
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// todo : Workaround to support implementations that are not using the latest SDK
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appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 1);
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VkInstanceCreateInfo instanceCreateInfo = {};
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instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instanceCreateInfo.pApplicationInfo = &appInfo;
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vkRes = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
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assert(vkRes == VK_SUCCESS);
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loadVulkanFunctions(instance);
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// Device
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// Always use first physical device
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uint32_t gpuCount;
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vkRes = vkEnumeratePhysicalDevices(instance, &gpuCount, &physicalDevice);
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assert(vkRes == VK_SUCCESS);
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// Find a queue that supports graphics operations
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uint32_t graphicsQueueIndex = 0;
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uint32_t queueCount;
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
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assert(queueCount >= 1);
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std::vector<VkQueueFamilyProperties> queueProps;
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queueProps.resize(queueCount);
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
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for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
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{
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if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
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break;
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}
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assert(graphicsQueueIndex < queueCount);
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// Request the queue
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float queuePriorities = 0.0f;
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VkDeviceQueueCreateInfo queueCreateInfo = {};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = graphicsQueueIndex;
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &queuePriorities;
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// Create device
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VkDeviceCreateInfo deviceCreateInfo = {};
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deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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deviceCreateInfo.queueCreateInfoCount = 1;
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deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
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vkRes = vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
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assert(vkRes == VK_SUCCESS);
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// Get graphics queue
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vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
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// Device memory properties (for finding appropriate memory types)
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
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// Swap chain
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swapChain.connect(instance, physicalDevice, device);
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swapChain.initSurface(app->window);
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// Command buffer pool
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VkCommandPoolCreateInfo cmdPoolInfo = {};
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cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
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cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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vkRes = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool);
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assert(!vkRes);
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// Pipeline cache
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VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
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pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache);
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assert(!err);
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createSetupCommandBuffer();
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startSetupCommandBuffer();
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swapChain.create(setupCmdBuffer, &width, &height);
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setupDepthStencil();
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setupRenderPass();
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setupFrameBuffer();
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flushSetupCommandBuffer();
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VulkanAndroidExampleBase::initVulkan();
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loadTexture(
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"textures/vulkan_android_robot.ktx",
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VK_FORMAT_R8G8B8A8_UNORM,
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false);
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createCommandBuffers();
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prepareVertices();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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@ -623,96 +435,7 @@ struct VulkanExample
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destroyTextureImage(texture);
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swapChain.cleanup();
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vkDestroyDescriptorPool(device, descriptorPool, nullptr);
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if (setupCmdBuffer != VK_NULL_HANDLE)
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{
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vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);
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}
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vkFreeCommandBuffers(device, cmdPool, drawCmdBuffers.size(), drawCmdBuffers.data());
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vkFreeCommandBuffers(device, cmdPool, 1, &postPresentCmdBuffer);
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vkDestroyRenderPass(device, renderPass, nullptr);
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for (uint32_t i = 0; i < frameBuffers.size(); i++)
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{
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vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
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}
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for (auto& shaderModule : shaderModules)
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{
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vkDestroyShaderModule(device, shaderModule, nullptr);
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}
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vkDestroyImageView(device, depthStencil.view, nullptr);
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vkDestroyImage(device, depthStencil.image, nullptr);
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vkFreeMemory(device, depthStencil.mem, nullptr);
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vkDestroyPipelineCache(device, pipelineCache, nullptr);
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vkDestroyDevice(device, nullptr);
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vkDestroyInstance(instance, nullptr);
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freeVulkanLibrary();
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}
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void createSetupCommandBuffer()
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{
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
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vkTools::initializers::commandBufferAllocateInfo(
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &setupCmdBuffer);
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assert(!vkRes);
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}
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void startSetupCommandBuffer()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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vkBeginCommandBuffer(setupCmdBuffer, &cmdBufInfo);
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}
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void flushSetupCommandBuffer()
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{
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VkResult err;
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if (setupCmdBuffer == VK_NULL_HANDLE)
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return;
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err = vkEndCommandBuffer(setupCmdBuffer);
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assert(!err);
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &setupCmdBuffer;
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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void createCommandBuffers()
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{
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drawCmdBuffers.resize(swapChain.imageCount);
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
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vkTools::initializers::commandBufferAllocateInfo(
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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drawCmdBuffers.size());
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, drawCmdBuffers.data());
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assert(!vkRes);
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cmdBufAllocateInfo.commandBufferCount = 1;
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vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &postPresentCmdBuffer);
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assert(!vkRes);
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VulkanExample::cleanUpVulkan();
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}
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void prepareVertices()
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@ -1059,144 +782,6 @@ struct VulkanExample
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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}
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void setupDepthStencil()
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{
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VkImageCreateInfo image = {};
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image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image.pNext = NULL;
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = VK_FORMAT_D24_UNORM_S8_UINT;
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image.extent = { width, height, 1 };
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image.mipLevels = 1;
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image.arrayLayers = 1;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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image.tiling = VK_IMAGE_TILING_OPTIMAL;
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image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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image.flags = 0;
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VkMemoryAllocateInfo mem_alloc = {};
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mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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mem_alloc.pNext = NULL;
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mem_alloc.allocationSize = 0;
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mem_alloc.memoryTypeIndex = 0;
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VkImageViewCreateInfo depthStencilView = {};
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depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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depthStencilView.pNext = NULL;
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depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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depthStencilView.format = VK_FORMAT_D24_UNORM_S8_UINT;
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depthStencilView.flags = 0;
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depthStencilView.subresourceRange = {};
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depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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depthStencilView.subresourceRange.baseMipLevel = 0;
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depthStencilView.subresourceRange.levelCount = 1;
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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depthStencilView.subresourceRange.layerCount = 1;
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VkMemoryRequirements memReqs;
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VkResult err;
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err = vkCreateImage(device, &image, nullptr, &depthStencil.image);
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assert(!err);
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vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs);
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mem_alloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem);
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assert(!err);
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err = vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0);
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assert(!err);
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vkTools::setImageLayout(setupCmdBuffer, depthStencil.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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depthStencilView.image = depthStencil.image;
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err = vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view);
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assert(!err);
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}
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void setupFrameBuffer()
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{
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VkImageView attachments[2];
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// Depth/Stencil attachment is the same for all frame buffers
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attachments[1] = depthStencil.view;
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VkFramebufferCreateInfo frameBufferCreateInfo = {};
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frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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frameBufferCreateInfo.pNext = NULL;
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frameBufferCreateInfo.renderPass = renderPass;
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frameBufferCreateInfo.attachmentCount = 2;
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frameBufferCreateInfo.pAttachments = attachments;
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frameBufferCreateInfo.width = width;
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frameBufferCreateInfo.height = height;
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frameBufferCreateInfo.layers = 1;
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// Create frame buffers for every swap chain image
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frameBuffers.resize(swapChain.imageCount);
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for (uint32_t i = 0; i < frameBuffers.size(); i++)
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{
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attachments[0] = swapChain.buffers[i].view;
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VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]);
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assert(!err);
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}
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}
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void setupRenderPass()
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{
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VkAttachmentDescription attachments[2];
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attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
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attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
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attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkAttachmentReference colorReference = {};
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colorReference.attachment = 0;
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colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentReference depthReference = {};
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depthReference.attachment = 1;
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||||
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpass = {};
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass.flags = 0;
|
||||
subpass.inputAttachmentCount = 0;
|
||||
subpass.pInputAttachments = NULL;
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &colorReference;
|
||||
subpass.pResolveAttachments = NULL;
|
||||
subpass.pDepthStencilAttachment = &depthReference;
|
||||
subpass.preserveAttachmentCount = 0;
|
||||
subpass.pPreserveAttachments = NULL;
|
||||
|
||||
VkRenderPassCreateInfo renderPassInfo = {};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.pNext = NULL;
|
||||
renderPassInfo.attachmentCount = 2;
|
||||
renderPassInfo.pAttachments = attachments;
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpass;
|
||||
renderPassInfo.dependencyCount = 0;
|
||||
renderPassInfo.pDependencies = NULL;
|
||||
|
||||
VkResult err;
|
||||
|
||||
err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass);
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = {};
|
||||
|
|
@ -1264,30 +849,6 @@ struct VulkanExample
|
|||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
// Add a present memory barrier to the end of the command buffer
|
||||
// This will transform the frame buffer color attachment to a
|
||||
// new layout for presenting it to the windowing system integration
|
||||
VkImageMemoryBarrier prePresentBarrier = {};
|
||||
prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
prePresentBarrier.pNext = NULL;
|
||||
prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
prePresentBarrier.dstAccessMask = 0;
|
||||
prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
prePresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
prePresentBarrier.image = swapChain.buffers[i].image;
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
drawCmdBuffers[i],
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_FLAGS_NONE,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &prePresentBarrier);
|
||||
|
||||
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
||||
assert(!err);
|
||||
}
|
||||
|
|
@ -1296,87 +857,32 @@ struct VulkanExample
|
|||
void draw()
|
||||
{
|
||||
VkResult err;
|
||||
VkSemaphore presentCompleteSemaphore;
|
||||
VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo = {};
|
||||
presentCompleteSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
presentCompleteSemaphoreCreateInfo.pNext = NULL;
|
||||
|
||||
err = vkCreateSemaphore(device, &presentCompleteSemaphoreCreateInfo, nullptr, &presentCompleteSemaphore);
|
||||
assert(!err);
|
||||
|
||||
// Get next image in the swap chain (back/front buffer)
|
||||
err = swapChain.acquireNextImage(presentCompleteSemaphore, ¤tBuffer);
|
||||
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
||||
assert(!err);
|
||||
|
||||
// The submit infor strcuture contains a list of
|
||||
// command buffers and semaphores to be submitted to a queue
|
||||
// If you want to submit multiple command buffers, pass an array
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||
|
||||
VkPipelineStageFlags pipelineStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
|
||||
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
submitInfo.pWaitDstStageMask = &pipelineStages;
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = &semaphores.submitSignal;
|
||||
|
||||
// Submit to the graphics queue
|
||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||
assert(!err);
|
||||
|
||||
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||
|
||||
// Present the current buffer to the swap chain
|
||||
// This will display the image
|
||||
err = swapChain.queuePresent(queue, currentBuffer);
|
||||
assert(!err);
|
||||
|
||||
vkDestroySemaphore(device, presentCompleteSemaphore, nullptr);
|
||||
|
||||
// Add a post present image memory barrier
|
||||
// This will transform the frame buffer color attachment back
|
||||
// to it's initial layout after it has been presented to the
|
||||
// windowing system
|
||||
// See buildCommandBuffers for the pre present barrier that
|
||||
// does the opposite transformation
|
||||
VkImageMemoryBarrier postPresentBarrier = {};
|
||||
postPresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
postPresentBarrier.pNext = NULL;
|
||||
postPresentBarrier.srcAccessMask = 0;
|
||||
postPresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
postPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
postPresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
postPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
postPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
postPresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
postPresentBarrier.image = swapChain.buffers[currentBuffer].image;
|
||||
|
||||
// Use dedicated command buffer from example base class for submitting the post present barrier
|
||||
VkCommandBufferBeginInfo cmdBufInfo = {};
|
||||
cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
|
||||
err = vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo);
|
||||
assert(!err);
|
||||
|
||||
// Put post present barrier into command buffer
|
||||
vkCmdPipelineBarrier(
|
||||
postPresentCmdBuffer,
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_FLAGS_NONE,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &postPresentBarrier);
|
||||
|
||||
err = vkEndCommandBuffer(postPresentCmdBuffer);
|
||||
assert(!err);
|
||||
|
||||
// Submit to the queue
|
||||
submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &postPresentCmdBuffer;
|
||||
|
||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||
assert(!err);
|
||||
|
||||
err = vkQueueWaitIdle(queue);
|
||||
err = swapChain.queuePresent(queue, currentBuffer, semaphores.submitSignal);
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
|
|
@ -1463,7 +969,7 @@ void android_main(struct android_app* state)
|
|||
if (engine->animating)
|
||||
{
|
||||
// Update rotation
|
||||
engine->state.rotation.y += 1.0f;
|
||||
engine->state.rotation.y += 0.5f;
|
||||
if (engine->state.rotation.y > 360.0f)
|
||||
{
|
||||
engine->state.rotation.y -= 360.0f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue