Assign offscreen framebuffer texture target view to descriptor info
This commit is contained in:
parent
28e486083e
commit
f8360427cb
1 changed files with 1 additions and 0 deletions
|
|
@ -772,6 +772,7 @@ public:
|
|||
|
||||
// Image descriptor for the shadow map texture
|
||||
texDescriptor.sampler = offScreenFrameBuf.textureTarget.sampler;
|
||||
texDescriptor.imageView = offScreenFrameBuf.textureTarget.view;
|
||||
|
||||
std::vector<VkWriteDescriptorSet> sceneDescriptorSets =
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue