Merge branch 'master' into gltfskinning

This commit is contained in:
Sascha Willems 2020-06-05 21:24:01 +02:00
commit ff63db5947
2 changed files with 10 additions and 9 deletions

View file

@ -18,14 +18,17 @@ function(buildExample EXAMPLE_NAME)
SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c)
ENDIF()
# Add shaders
set(SHADER_DIR "../data/shaders/glsl/${EXAMPLE_NAME}")
file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.comp" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese" "${SHADER_DIR}/*.mesh" "${SHADER_DIR}/*.task" "${SHADER_DIR}/*.rgen" "${SHADER_DIR}/*.rchit" "${SHADER_DIR}/*.rmiss")
source_group("Shaders" FILES ${SHADERS})
set(SHADER_DIR_GLSL "../data/shaders/glsl/${EXAMPLE_NAME}")
file(GLOB SHADERS_GLSL "${SHADER_DIR_GLSL}/*.vert" "${SHADER_DIR_GLSL}/*.frag" "${SHADER_DIR_GLSL}/*.comp" "${SHADER_DIR_GLSL}/*.geom" "${SHADER_DIR_GLSL}/*.tesc" "${SHADER_DIR_GLSL}/*.tese" "${SHADER_DIR_GLSL}/*.mesh" "${SHADER_DIR_GLSL}/*.task" "${SHADER_DIR_GLSL}/*.rgen" "${SHADER_DIR_GLSL}/*.rchit" "${SHADER_DIR_GLSL}/*.rmiss")
set(SHADER_DIR_HLSL "../data/shaders/hlsl/${EXAMPLE_NAME}")
file(GLOB SHADERS_HLSL "${SHADER_DIR_HLSL}/*.vert" "${SHADER_DIR_HLSL}/*.frag" "${SHADER_DIR_HLSL}/*.comp" "${SHADER_DIR_HLSL}/*.geom" "${SHADER_DIR_HLSL}/*.tesc" "${SHADER_DIR_HLSL}/*.tese" "${SHADER_DIR_HLSL}/*.mesh" "${SHADER_DIR_HLSL}/*.task" "${SHADER_DIR_HLSL}/*.rgen" "${SHADER_DIR_HLSL}/*.rchit" "${SHADER_DIR_HLSL}/*.rmiss")
source_group("Shaders\\GLSL" FILES ${SHADERS_GLSL})
source_group("Shaders\\HLSL" FILES ${SHADERS_HLSL})
if(WIN32)
add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS_GLSL} ${SHADERS_HLSL})
target_link_libraries(${EXAMPLE_NAME} base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
else(WIN32)
add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS})
add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS_GLSL} ${SHADERS_HLSL})
target_link_libraries(${EXAMPLE_NAME} base )
endif(WIN32)