Merge branch 'master' into gltfskinning
This commit is contained in:
commit
ff63db5947
2 changed files with 10 additions and 9 deletions
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@ -18,14 +18,17 @@ function(buildExample EXAMPLE_NAME)
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SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c)
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ENDIF()
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# Add shaders
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set(SHADER_DIR "../data/shaders/glsl/${EXAMPLE_NAME}")
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file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.comp" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese" "${SHADER_DIR}/*.mesh" "${SHADER_DIR}/*.task" "${SHADER_DIR}/*.rgen" "${SHADER_DIR}/*.rchit" "${SHADER_DIR}/*.rmiss")
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source_group("Shaders" FILES ${SHADERS})
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set(SHADER_DIR_GLSL "../data/shaders/glsl/${EXAMPLE_NAME}")
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file(GLOB SHADERS_GLSL "${SHADER_DIR_GLSL}/*.vert" "${SHADER_DIR_GLSL}/*.frag" "${SHADER_DIR_GLSL}/*.comp" "${SHADER_DIR_GLSL}/*.geom" "${SHADER_DIR_GLSL}/*.tesc" "${SHADER_DIR_GLSL}/*.tese" "${SHADER_DIR_GLSL}/*.mesh" "${SHADER_DIR_GLSL}/*.task" "${SHADER_DIR_GLSL}/*.rgen" "${SHADER_DIR_GLSL}/*.rchit" "${SHADER_DIR_GLSL}/*.rmiss")
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set(SHADER_DIR_HLSL "../data/shaders/hlsl/${EXAMPLE_NAME}")
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file(GLOB SHADERS_HLSL "${SHADER_DIR_HLSL}/*.vert" "${SHADER_DIR_HLSL}/*.frag" "${SHADER_DIR_HLSL}/*.comp" "${SHADER_DIR_HLSL}/*.geom" "${SHADER_DIR_HLSL}/*.tesc" "${SHADER_DIR_HLSL}/*.tese" "${SHADER_DIR_HLSL}/*.mesh" "${SHADER_DIR_HLSL}/*.task" "${SHADER_DIR_HLSL}/*.rgen" "${SHADER_DIR_HLSL}/*.rchit" "${SHADER_DIR_HLSL}/*.rmiss")
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source_group("Shaders\\GLSL" FILES ${SHADERS_GLSL})
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source_group("Shaders\\HLSL" FILES ${SHADERS_HLSL})
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if(WIN32)
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS_GLSL} ${SHADERS_HLSL})
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target_link_libraries(${EXAMPLE_NAME} base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
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else(WIN32)
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add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS})
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add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS_GLSL} ${SHADERS_HLSL})
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target_link_libraries(${EXAMPLE_NAME} base )
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endif(WIN32)
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@ -274,8 +274,7 @@ public:
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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@ -292,8 +291,7 @@ public:
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_SHADER_STAGE_VERTEX_BIT, 1),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_SHADER_STAGE_VERTEX_BIT, 1)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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