* Add gradle build scripts to more examples
* Fix building graphicspipelinelibrary example on android
* Fix tinygltf dependencies
hostimagecopy uses tinygltf but didn't depend on it, while meshshader doesn't use it.
* Load more Vulkan functions on Android
The sparse functions are used by texturesparseresidency, while the begin/end rendering functions are used by trianglevulkan13.
* Apply a random seed when NOT in benchmark mode to have 100% deterministic runs
These samples lack the check for benchmark.active when applying a random seed, which is done for other samples.
* Update texture3d.cpp