saschawillems
cba856c1eb
Initialize (Linux) quit member ( Fixes #207 )
2016-07-18 20:43:41 +02:00
saschawillems
3c944c2bd9
Added Vulkan device class that encapsulates access to the physical and logical device and includes common functions
2016-07-16 17:36:35 +02:00
saschawillems
e97713ab34
Added missing line for linux example main macro ( Fixes #193 )
2016-07-04 19:12:30 +02:00
saschawillems
14f82969be
Added mesh create info structure for passing info on scaling and centering upon mesh creation
2016-07-03 21:09:20 +02:00
saschawillems
aa1fb5eb95
Callback for enabling device features as optional constructor argument (Refs #165 )
2016-06-27 22:28:21 +02:00
saschawillems
165022ab7e
Moved event handler callbacks (windows and linux) into os specific macros
2016-06-26 00:04:13 +02:00
saschawillems
e24a54b976
Added os specific example main entry point macros
2016-06-25 23:10:43 +02:00
saschawillems
0ca94918db
Added os specific example main entry point macros
2016-06-25 23:01:09 +02:00
saschawillems
8f76a24e53
Build command buffers for pre and post present barriers only once (instead of every frame)
2016-06-21 23:07:16 +02:00
saschawillems
d944af8604
Transform swap chain image from undefined instead of present ( fixes #156 )
2016-06-21 22:23:14 +02:00
saschawillems
2e101fdd1e
First person gamepad camera for Android (move with LT, look around with RT)
2016-06-20 22:08:50 +02:00
saschawillems
2425797ca7
Force V-Sync via command line (windows)
2016-06-12 17:20:42 +02:00
saschawillems
73e18a4c05
Added basic camera class with firs-person view (wip!)
2016-06-11 15:54:16 +02:00
saschawillems
f7f5f57e2c
Explicit depth/stencil attachment setup in triangle example, code cleanup
2016-06-03 13:15:55 +02:00
saschawillems
75a6f46c4a
Use Vulkan result check macro, removed unused functionality from tools and base class
2016-05-30 20:57:38 +02:00
saschawillems
dcca2db9df
Partial merge branch 'add-debug-marker-use' of https://github.com/baldurk/Vulkan into baldurk-add-debug-marker-use (Refs #146 )
2016-05-22 12:44:29 +02:00
saschawillems
d365b7ccd5
Overload for creating buffers with descriptor sets and passing memory type properties, use Vulkan result check macro
2016-05-20 21:19:43 +02:00
saschawillems
05b920cf01
Callback for adding custom text to text overlay
2016-05-18 19:33:15 +02:00
saschawillems
1b335ad2c8
Added wrapper for frame preparation and submission, including semaphore selection and text overlay
2016-05-15 20:11:28 +02:00
saschawillems
5266c25c33
Added text overlay to the example base (by default off)
2016-05-15 18:31:31 +02:00
saschawillems
de0c29b586
Pass Android gamepad key press to virtual key function of example
2016-05-15 11:13:14 +02:00
saschawillems
7087d7d14e
Skinned mesh stuff moved to class, added resources
2016-05-14 21:19:52 +02:00
saschawillems
a9f280016f
Overload for getMemoryType (return type index)
2016-05-11 20:19:01 +02:00
baldurk
d223dfa72b
Check for VK_EXT_debug_marker being present and enable it if so
2016-05-07 14:06:47 +02:00
Sascha Willems
381cd1c733
Updated example base header ( Fixes #144 )
2016-05-04 11:44:27 +02:00
saschawillems
561cb78720
Store physical device features in example base class
2016-04-24 10:28:27 +02:00
saschawillems
7098fc19a4
Reverted some functions from PR#137 (replaced by different base functionality)
2016-04-21 20:57:02 +02:00
Voultapher
5d7014b221
Visual Update for computeparticles
...
Instead of using a small amount of large textured particles, use a large
amount of small monochrome particles.
Which uses a new vulkanexamplebase functionality of creating and
updating a only device visible buffer via a temporary staging buffer.
2016-04-21 11:21:48 +02:00
saschawillems
2e72dce7af
Additional buffer and command buffer functions in base class
2016-04-16 14:42:41 +02:00
saschawillems
23f3eb0170
Window resize ( #105 )
2016-04-10 11:12:04 +02:00
saschawillems
2517a2b82e
Corrected stage flag for push constant range, removed descriptor sets (not used in this example)
2016-04-02 12:47:08 +02:00
saschawillems
bb4d348ccd
Added camera position moved with midlle mouse button, fixed mouse button press and release events on linux
2016-03-30 22:48:58 +02:00
saschawillems
9f787938c3
Made render pass and frame buffer setup functions virtual
2016-03-28 21:43:31 +02:00
saschawillems
2ed3e946b1
Android application state handling ( #97 )
2016-03-26 12:58:35 +01:00
saschawillems
a6e13b907f
Android support for particle fire example ( #97 )
2016-03-23 23:02:10 +01:00
Sascha Willems
01c12ef327
Added assimp (static library) to android makefiles ( #97 )
2016-03-22 13:41:30 +01:00
saschawillems
29ac49fb6a
Function fro getting asset base path depending on operating system
2016-03-21 20:10:09 +01:00
saschawillems
d7bbb0c7a2
Added basic android gamepad support ( #97 )
2016-03-20 21:46:49 +01:00
saschawillems
c21d769b7f
Android render loop (wip) example base class ( #97 )
2016-03-20 20:04:27 +01:00
saschawillems
87fd1be105
Android event handler ( #97 )
2016-03-20 17:35:54 +01:00
saschawillems
333eede595
Store reference to android app in vulkan base class ( #97 )
2016-03-20 15:45:40 +01:00
saschawillems
f13614e6d2
Fixed ifdefs ( #91 ), added preliminary android support to vulkan example base ( #97 )
2016-03-20 14:55:46 +01:00
saschawillems
66607e2d2f
Added device name and frame rate counter to window title
2016-03-13 16:51:00 +01:00
saschawillems
403d851d63
Force glm clip space to 0..1 ( Fixes #18 , Fixes #45 )
2016-03-08 21:52:40 +01:00
saschawillems
e77884d5bb
Use glm::radians instead of deg_to_rad ( Fixes #37 )
2016-03-08 20:59:25 +01:00
saschawillems
93f33521c7
Removed GLSL loading function ( #62 )
2016-03-06 20:15:56 +01:00
saschawillems
0240cde57a
Application wide semaphores (present and render synchronization), submit info in base clas ( #60 , #65 )
2016-03-06 19:22:41 +01:00
saschawillems
71cdb93234
Create present complete semaphore in example base class ( #60 )
2016-03-06 12:57:23 +01:00
saschawillems
e2c6246d69
Added virtual keypress handler in base example class ( #56 )
2016-03-03 16:43:53 +01:00
saschawillems
cf02e5aa4b
Added function for submitting a pre present image memory barrier, moved barrier setup into functions, removed unnecessary vkQueueWaitIdle
2016-03-01 18:54:36 +01:00